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By Taron Pounds, Lawrence SchickLandof the BlindOSRLevels 5-10 Three relics have been stolen from their owners, and worries have spread about the power one person would have with all three in their possession. Word of a substantial reward for their return spread, with a poem as the only clue. This 36 page adventure uses about twelve pages to describe the eighteen rooms of White Plume Mountain. A homage/updated version with the serial numbers scrubbed off, it is trying hard on the ease of use…
By The Crafty DMSelf PublishedOSRLevels 1-3 Arriving with little coin and no reputation, the player characters must earn their place through action, not titles. The town is wary, its people practical, and its problems real. Strange signs gather along the docks, the nearby wilds grow unstable, and something stirs beneath the waterline. Through investigation, negotiation, and hard-earned victories, the party builds trust with the townsfolk while uncovering the first threads of a larger danger.…
By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels 2-4 After being denied recognition as the supreme lord, Severo cursed the region, bringing a devastating drought to the Village of Rangdum. In desperation, a Council of Elders performed a forbidden ritual, sacrificing a young woman who became a Rusalka, bound to preserve the lake through a hidden artifact deep beneath its waters. After being denied recognition as the supreme lord, Severo cursed the region, bringing a…
By Martin CubasWeird Adventures by Martin A. CubasCastles & CrusadesLevels 2-3 They can’t see you. They don’t need to. A colony of blind, grotesque predators has infested an abandoned temple deep inside a canyon. They hunt by sound. They move in packs. And they’re starving. This thirty page adventure uses about fourteen pages to describe seven rooms. Obviously long-winded and padded out, you kill a few monsters. Also, it’s not dark. Oh lop-sided page count, where have you been? I’ve missed you.…
By Dougal CochraneSelf PublishedDolmenwoodLevel 2 South of Fog Lake, where the Cave Path plunges into the Ballow-Clefts, the horizon narrows to a ravine of glistening wet stone, steeped in shadow. Pale yellow celandine flowers bloom ankle-high in the gloom, their petals never fully opening except at noon when the sun shines in. Narrow clefts riddle the rock, most shallow and choked with roots. From one fissure seeps the earthy scent of moss and the sickly odour of mildew. The cavern leads down…
By Pat_SagorPat_Co ProductionsNimble/OSRLevel 3 In the heart of a volcanic wasteland, the Tower rises amid fire and ash, a slender edifice of stone. Its citizens never leave the Tower, and keep their mysterious traditions out of sight from the outside world. But they have gained immense wealth trading wondrous artifacts extracted from the depths below the Tower… Outside the Tower, Baron Hugues DeMort’s massive army has been laying siege for over a month. Unable to breach its impervious gates,…
By Thom WilsonThrowiGamesShadowdark"Low Levels" Be it known that the evil wizard Kuzax, having performed cruel and twisted experiments on the living and dead, is wanted for crimes against humanity. A bounty of 100 gold coins is offered to any who can capture and produce the wizard, dead or alive, to the captain of the guard of Draxmoor. Kuzax was last seen heading toward the abandoned mountain monastery in the north. This forty page adventure uses about 25 pages to describe a vertical monastery…
By Scott_MFirst Era AdventuresOSRICLevels 1-3 Few now recall King Aethelberd’s name, but in his time, he was rightly feared. His ruthless crusade against criminals and sinners took thousands of lives… many by the king’s own hand. The ancient lord’s body now rests somewhere below his ruined keep, his legacy all but forgotten. Rumors, however, tell of a trove of kingly treasure buried within Aethelberd’s tomb, along with his legendary weapon: Angbolt – The Mallet of Justice. This thirteen page…
By Craig TurnerAspire2HopeGeneric/UniversalLevels: Ghouls as an ememy In Faynford at the Staple, tension simmers beneath the smell of hearth smoke and fresh bread. Old fears stir as food grows scarce, livestock go missing, and whispers spread—of sickness, of shadows, of the dead no longer resting easy. Beyond the river bends and chalk downs, the Hundred is holding its breath. The boundaries between custom and survival, welcome and warning, are wearing thin. Something hungers in the dark, and…
By James DesboroughPortmortem StudiosLotFPLevels 2-4 A high-concept adventure beneath the bone-white hills of Southern England:. […] The hearthstone tilts forward as the ground beneath it gives way, and the fire collapses inward with a choked sigh. A black seam splits across the floor, racing between boots and table legs, widening in the stretch of a blink. Tankards slide. A bench tips and crashes onto its side. The air fills with a grinding roar as chalk collapses in vast, dry heaves beneath…
By G. HawkinsMythmere GamesOSRICLevels 9-12 At Grathen Rift, the Ice Lich Vathudnar built a great fortress-tomb, populating the frozen ice-halls with his servants before sending his spirit out into the planes and strange dimensions beyond the material world. Thus far, no adventurers have dared to assault this legendary fortress … until now. Hawk & Finch? What’s next, Calithena and Sham? This 44 page adventure describes an ice fortress of eighty or so keyed entries that is full of cold-themed…
By Operant Game LabSelf PublishedOSRLevels 1-2 Decades ago, there were two adventuring bros—Thom the Mighty and Oolnor the Weird. After much questing and looting and war against the hated bone men of the North, they carved for themselves a dungeon fortress one day’s march from the nearest village. Here, in this righteous bro cave (RBC), they stationed their henchmen, stashed their gold, and hosted epic parties. But there has been no trace of Thom or Oolnor for ten years now. A brave few have…
By GMaiaKnight of the Lake GamesOSRLevels 4-8 […] A bold entrepreneur decided to reopen the “cursed” stage, now renamed the Daggerpierce Theater, and revive what was hailed as the greatest play ever written, and at the same time the one … Continue reading →
By Taron PoundsLand of the BlindOSR/VagabondLevels 6-10 An explosion rocks a nearby mountain range. Once the dust clears, two twisted and screaming towers remain: one black and one white. Ominous seals appear on the moon and stars. A wicked smile … Continue reading →
By ShanklimbSelf PublishedOSRLevels 4-6 In recent months, strange mushrooms have erupted across a corner just outside the Mulchgrove. Local foragers reported vivid, peculiar dreams after extracting them – visions of mosslings sharing tea with mammoths, a boulder tucked in for … Continue reading →
By Gabor LuxEMDTOSRICLevels 5-8 Linquar the Eternal has fallen, its palaces and temples decaying in the teeming jungles. Few dare to head for the misty island plateau where the ruins stand, and even fewer have succeeded in claiming its treasures … Continue reading →
By Patrice CrespyKabuki KaiserOSRLevels 1-4 It was bound to happen. Too many relics. Too many books. Too much past stacked in one place, the Monument Valley of scrolls and mouldy tomes. The Lucubrarium of Unobsolescence has gone wrong. In Bec–de–Corbin … Continue reading →
By Daniel HicksSelf PublishedACKSLevels 4-6 Warning! Barrier Peaks is my all time nostalgia favorite. A spaceship was transferring dangerous exotic lifeforms for sale at another point. A defective containment unit released one avid Hund, which quickly killed those present and … Continue reading →
By Heidi Gygax Garland, Erik Garland, Adapted by Bill SilveyGAXLAND1eLevels 5-7 The mission: A local elder dwarf has commissioned you to find the long abandoned underground tomb of the legendary Dundel Chief, R?ta V?kara. As no dwarven folk are allowed … Continue reading →
By The Danger ForgeSelf PublishedOSELevels 6-8 Tales of Atan-Thu are told to frighten both the bold and the meek alike. Necromancer without peer. Merciless tyrant of Zahal Keep. His evil stretched across the land like a malignant shadow. Though long … Continue reading →
By Dougal CochraneSelf PublishedDOlmenwoodLevels ... 2-3? No Funkadelics appear in this adventure. […] Lately, the witch owls are squabbling about whether to move on to new hunting grounds, or remain to continue preying on travellers. The owls comprise two factions, … Continue reading →
By Brad KerrNecrotic GnomeOSELevels 5-7 A cruel warlord hoards horses and power at the edge of the wilds. His castle brims with treasure, terror, and twisted secrets. Can players infiltrate the Horselord’s stronghold, overcome its treacherous occupants, and liberate the … Continue reading →
By Pedro GilLa Marco del EsteOSRLevels 4-6 Beyond the Pirate Islands, in the southern seas, there is said to be a mysterious island, eternally shrouded in a thick fog, as cold as a corpse’s shroud, where monstrous creatures, strange artifacts, … Continue reading →
By Marco FischerSavvy Thief StudiosOSR"Low Levels" [No Marketing Blurb] This fourteen page adventure uses four pages to describe seven areas in a big rock. It’s verbose, which is weird since it just describes “possabilities.” There is little to no value … Continue reading →
By Stephen J. JonesUnsound MethodsOSELevels 4-6 Twenty years ago the denizens of Faerie poured forth from the Circle of Mehriz and fell upon the sleeping town of Harpagus. Men, women and children were killed indiscriminately, and the town was burnt. … Continue reading →
By NikolineSelf PublishedOSRLevels 2-6 Kurhan has three hills: Tell Os and Tell Hyr and Tell Kur. Of these, it is Tell Kur who is oldest and most feared. She is mother to the rest; it is on her windswept summit, … Continue reading →