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  1. Caverns of the Dead God

    By Matt GullettThe Long Con PressOSRLevels 1-2 The adventure starts in the rough-and-tumble port city of Warrenburg during the revels surrounding the imminent hanging of a notorious pirate. The Player characters are enlisted to explore the enigmatic cave system some locals refer to as the Caverns of the Dead god. This 28 page adventure uses about thirteen pages to describe a cave/dungeon full of cultists who just LUV insects. It’s heart is in the right place with a decent amount of…

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  2. Beneath Twin Pines Farm

    By Peter D GraySelf Published5e/OSRLevel ... 4? Farmer Jebsom has a problem – half his farmhouse, along with all of his family fell into a sinkhole that appeared beneath his farm’s foundations. Now he is desperate to get his wife and children back from the mysterious depths and is willing to give 20% of his farm to anyone succeeding in returning them to safety. This seven page backstory uses one page to describe nine rooms in a tunnel complex full of bugs. A general overview with a lengthy…

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  3. Kaeloreth’s Tomb

    By Fabricio GarciaKobold KingOSELevel 3 The adventurers will face an ancient mage trying to free his soul from it’s bindings in his tomb. The group has 10 sessions to reach the tomb, where they can stop the ritual or join Kaeloreth’s quest to rein the region again. In the tenth session, Kaeloreth completes his ritual and now possesses a new body. He send his undead thralls to slaughter 3 Sylvandur population, each death gives him more power. As sessions progress, the common enemy will start to…

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  4. Bryce rebuts – Greg Gawron, Founder, Advanced Fantasy Games

    Says here I have published 2,161 posts on this blog. About three a week since August 2011. All but eight have been reviews. Let’s post a ninth, shall we? The tenfootpole is a place of crap. Full of shit and worthless writing about it. A monument to the hubris of man that stinks like a trash container full of dead squirrels sitting the June heat for a week. What it is not is an outpost of the great internet hype machine. But the hype machine has made a foray, testing the borders of the volcano…

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  5. Diamond Pyramid of the Elemental Executioner

    By Dan Collins, Paul SiegelWandering DMsOSRLevels 3-5 Long ago, a secretive cult promised salvation through sacred waters said to heal any affliction, wounds, curses, even madness. Pilgrims came from distant lands to seek their aid, hoping for a miracle beneath the cult’s solemn gaze. But the cult’s mercy was not freely given. Cloaked in silence and ritual, they judged each petitioner, granting grace only to the worthy. The rest were cast aside, their fates hidden beneath still waters and…

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  6. Escape the Devil’s Eye

    By David HayThird Castle GamesOSELevels 1-3 Travel from sun-drenched beaches to dense jungle trails, over vine-rope bridges and up volcanic cliffs. Encounter lizardmen, the living dead, diabolical cultists and worse. Find magical items, gold and perhaps some glory too. Or at least a good tale to tell, should you make it to the taverns of Hardwind Harbour. But don’t tarry too long – for dark smoke belches from the volcano and the earth trembles. Where will your party be when it erupts? This 74…

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  7. The Lost Tomb of Kazcuk Mot the Undying

    By Greg GawronAdvanced Fantasy GamesOSRICLevels 2-4 Hidden within a long-forgotten cemetery stands an abandoned mausoleum, once a place of grand splendor and solemn reverence. Now it lies broken and rotting — its roof collapsed, headstones shattered, and its glory buried beneath decades of neglect. But decay has not left this place empty. A new evil has claimed the ruin as its lair, and by fate or folly, you have found its resting place… and it now awaits your party of adventurers in The Lost…

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  8. House of the Lost Shepherd

    By Ben Gibson Coldlight Press5e/Pathfinder/OSELevels 4-6 What’s going on in Morpheus’ villa? We’ve not heard anything from them for weeks, outside of the weeping, and the screams, and deep below, some kind of roaring… This ten page adventure uses a couple of pages to describe a two level villa with about forty rooms in it. Overly terse, it leans hard toward the Vampire Queen style of writing, or perhaps Tegal, than a modern take. I think I’m missing something here. This is in the OSR section on…

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  9. The Tower of the Standing Stones

    By Marco G. FossatiSelf PublishedDragonbane/OSRI think this is a BRP system … hear the tale of Ardana, a mage who defied the Dragon Emperor and vanished with her dark grimoire, The Heart of Ardana. Her ruined tower still stands, touched by strange demonic magic. This eight page adventure features an old wizards tower and uses four pages to describe eleven rooms on like five floors. Long read-aloud, over-reveals, abstracted treasure. It’s really hard for to describe how “lackof adventure” this…

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  10. Shrine of the Cabbage God

    By Ben GibsonColdlight Press1eLevels 4-6 Gayle, priestess of the god of earth, has received visions; an annoying enemy of the god stirs up in the mountains. If servants of his temple can kill this enemy for good then the three earth elementals tasked with keeping him buried will serve the party for a month and a day. This twelve page adventure describes a two level abandoned temple with about thirty rooms. A classic crawl that leans realistic while still not forgetting it’s a D&D adventure.…

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  11. Hell Comes to Frogtown

    By Phil MartinSelf PublishedKnaveLevel 2 Come for the frogs. Leave when it all goes to hell. The small hamlet of Roudenbush moulders on the edge of the Great Cheerless Swamp. Built at a crossroads, the town sustains itself on a mix of merchant caravans stopping for provisions, those that seek treasure in the swamp, and the bounty of the swamp itself. Wooden, thatched-roofed residences and stone municipal buildings make up the town. Two weeks ago, a tide of giant frogs breached the town’s outer…

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  12. The Steep Mage

    By brine Self Published Yarn & Bone/Universal A mage sits in a cemetery, sipping tea while his diggers excavate Lady Veshra’s grave. He must speak only in rhyme lest his lungs collapse. His murdered wife possesses the living to assist his ritual. The cemetery fights back with sentinel crows and grief wraiths. Veshra’s descendant wants the Soulstone inside the coffin… her last asset. Tonight he joins his true love in life or in death. These twelve pages describe the idea for an adventure rather…

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  13. Grotto of the Golden Gargoyle

    By Brendan BarnettSelf PublishedGeneric/Universal"Lower Levels" If legends of the Golden Gargoyle are true it could mean infinite wealth for any who possess it. Trouble is, nobody has a clue where to find it. That is, until a goblin falls out of the sky with a pouch of gold dust and a map to a hidden cave, high in the mountains. What you can make out amongst the blood splatters is very promising. This forty page adventure uses sixteen pages to describe eight rooms in a low-conflict cave full of…

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  14. Wyvern of Whitepeak

    By Greg DaleyTarichan Games1eLevels 2-3 Dead bodies turn up, purple with poison. Word reaches the village that a pair of bodies have been found at the ford of a lonely vale, slashed and bloated. A wyvern has been seen on the mountain nearby. The adventurers explore the valley below the mountain, on the search for the killer. Can the characters defeat a threat from the frigid mountains? Will they defeat the creature and overcome the curse of the peak? This 55 page adventure presents a small…

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  15. The Ruins of Manor Thalanor

    By John WebbSelf PublishedOSR/5ELevel 2 […] Years later, a band of opportunistic brigands took shelter in the manor ruins. In the depths below, their leader, Halren Pike, discovered the dagger and fell under its influence. Compelled by its will, he now seeks out elves and half-elves, testing their blood in search of a surviving bastard heir to House Thalanor. Though the bandits themselves are not uniformly cruel, their leader’s fixation has led to kidnappings, imprisonment, and worse. Some…

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  16. Field Trip to Zu

    By Operant Game LabSelf PublishedOSR/Rovers & RichesLevel ?? Even the most ignorant children know the realm is divided by a massive, transparent wall. Everything outside the wall is “normal.” Everything that lies inside is “wrong.” The “wrong” lands are called Zu. Today, we take a field trip into strangest Zu… This 35 page decently-sized hexcrawl adventure presents a bunch of hexes in Zu, a weirdo land full of bizarre things going on in a fantasy/post-apoc/PoMo mashup. The hexes can be…

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  17. Under the Caustic River Ahnd

    By Dale HoustonDuck & Crow PressOSRLevels: Low/"Rookies" Under a raging river of turbulent, caustic water that melts organic material in moments lies the decrepit remains of a nefarious wizard’s lair. Opening a passage under the river would mean commerce and prosperity, and every brave adventurer worth their salt knows that a wizard’s den is guaranteed to have some reality-bending magical loot! Get ready for some liquefactive necrosis. This 32 page adventure uses about eight pages to describe…

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  18. The Banquet of the Starved King

    By Jason YoungdaleYoungdale ProductionsDCC/OSRLevels 1-2 Long ago, beneath the fertile valleys south of Castle Dragonwater, a minor baron swore fealty to the Starved King, a demonic entity of hunger. In exchange, the baron’s land flourished with endless crops and fattened livestock. When the baron died, his descendants sealed the King’s shrine in terror—but the hunger below never ended. Now, farmers near Horndale report crops rotting overnight and livestock turning feral. Strange lights flicker…

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  19. Ghost Crest Peak

    By Taron Pounds, Lawrence SchickLandof the BlindOSRLevels 5-10 Three relics have been stolen from their owners, and worries have spread about the power one person would have with all three in their possession. Word of a substantial reward for their return spread, with a poem as the only clue. This 36 page adventure uses about twelve pages to describe the eighteen rooms of White Plume Mountain. A homage/updated version with the serial numbers scrubbed off, it is trying hard on the ease of use…

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  20. The Price of Trust

    By The Crafty DMSelf PublishedOSRLevels 1-3 Arriving with little coin and no reputation, the player characters must earn their place through action, not titles. The town is wary, its people practical, and its problems real. Strange signs gather along the docks, the nearby wilds grow unstable, and something stirs beneath the waterline. Through investigation, negotiation, and hard-earned victories, the party builds trust with the townsfolk while uncovering the first threads of a larger danger.…

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  21. The Singing Lake

    By Nicole Mattos, Icaro Agostino, Davide TrammaAngry Golem GamesOSELevels 2-4 After being denied recognition as the supreme lord, Severo cursed the region, bringing a devastating drought to the Village of Rangdum. In desperation, a Council of Elders performed a forbidden ritual, sacrificing a young woman who became a Rusalka, bound to preserve the lake through a hidden artifact deep beneath its waters. After being denied recognition as the supreme lord, Severo cursed the region, bringing a…

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  22. Shrieks in the Dark

    By Martin CubasWeird Adventures by Martin A. CubasCastles & CrusadesLevels 2-3 They can’t see you. They don’t need to. A colony of blind, grotesque predators has infested an abandoned temple deep inside a canyon. They hunt by sound. They move in packs. And they’re starving. This thirty page adventure uses about fourteen pages to describe seven rooms. Obviously long-winded and padded out, you kill a few monsters. Also, it’s not dark. Oh lop-sided page count, where have you been? I’ve missed you.…

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  23. Troubled Troll Grotto

    By Dougal CochraneSelf PublishedDolmenwoodLevel 2 South of Fog Lake, where the Cave Path plunges into the Ballow-Clefts, the horizon narrows to a ravine of glistening wet stone, steeped in shadow. Pale yellow celandine flowers bloom ankle-high in the gloom, their petals never fully opening except at noon when the sun shines in. Narrow clefts riddle the rock, most shallow and choked with roots. From one fissure seeps the earthy scent of moss and the sickly odour of mildew. The cavern leads down…

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  24. The Tower

    By Pat_SagorPat_Co ProductionsNimble/OSRLevel 3 In the heart of a volcanic wasteland, the Tower rises amid fire and ash, a slender edifice of stone. Its citizens never leave the Tower, and keep their mysterious traditions out of sight from the outside world. But they have gained immense wealth trading wondrous artifacts extracted from the depths below the Tower… Outside the Tower, Baron Hugues DeMort’s massive army has been laying siege for over a month. Unable to breach its impervious gates,…

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  25. Monastery of Misanthropy

    By Thom WilsonThrowiGamesShadowdark"Low Levels" Be it known that the evil wizard Kuzax, having performed cruel and twisted experiments on the living and dead, is wanted for crimes against humanity. A bounty of 100 gold coins is offered to any who can capture and produce the wizard, dead or alive, to the captain of the guard of Draxmoor. Kuzax was last seen heading toward the abandoned mountain monastery in the north. This forty page adventure uses about 25 pages to describe a vertical monastery…

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  26. Aethelberd’s Tomb

    By Scott_MFirst Era AdventuresOSRICLevels 1-3 Few now recall King Aethelberd’s name, but in his time, he was rightly feared. His ruthless crusade against criminals and sinners took thousands of lives… many by the king’s own hand. The ancient lord’s body now rests somewhere below his ruined keep, his legacy all but forgotten. Rumors, however, tell of a trove of kingly treasure buried within Aethelberd’s tomb, along with his legendary weapon: Angbolt – The Mallet of Justice. This thirteen page…

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  27. The Quiet Hunger

    By Craig TurnerAspire2HopeGeneric/UniversalLevels: Ghouls as an ememy In Faynford at the Staple, tension simmers beneath the smell of hearth smoke and fresh bread. Old fears stir as food grows scarce, livestock go missing, and whispers spread—of sickness, of shadows, of the dead no longer resting easy. Beyond the river bends and chalk downs, the Hundred is holding its breath. The boundaries between custom and survival, welcome and warning, are wearing thin. Something hungers in the dark, and…

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  28. Kingdom

    By James DesboroughPortmortem StudiosLotFPLevels 2-4 A high-concept adventure beneath the bone-white hills of Southern England:. […] The hearthstone tilts forward as the ground beneath it gives way, and the fire collapses inward with a choked sigh. A black seam splits across the floor, racing between boots and table legs, widening in the stretch of a blink. Tankards slide. A bench tips and crashes onto its side. The air fills with a grinding roar as chalk collapses in vast, dry heaves beneath…

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  29. Fortress Tomb of the Ice Lich

    By G. HawkinsMythmere GamesOSRICLevels 9-12 At Grathen Rift, the Ice Lich Vathudnar built a great fortress-tomb, populating the frozen ice-halls with his servants before sending his spirit out into the planes and strange dimensions beyond the material world. Thus far, no adventurers have dared to assault this legendary fortress … until now. Hawk & Finch? What’s next, Calithena and Sham? This 44 page adventure describes an ice fortress of eighty or so keyed entries that is full of cold-themed…

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  30. Righteous Bro Cave

    By Operant Game LabSelf PublishedOSRLevels 1-2 Decades ago, there were two adventuring bros—Thom the Mighty and Oolnor the Weird. After much questing and looting and war against the hated bone men of the North, they carved for themselves a dungeon fortress one day’s march from the nearest village. Here, in this righteous bro cave (RBC), they stationed their henchmen, stashed their gold, and hosted epic parties. But there has been no trace of Thom or Oolnor for ten years now. A brave few have…

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