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By Dougal CochraneSelf PublishedDolmenwoodLevels 3-4 Recent events have awakened the antler-crowned wraiths and the ancient mound now yawns open. The Antler Wraiths have begun kidnapping victims to bolster the ranks of the Wights that guard an ancient secret within the barrow. Bold adventurers descending into the tomb must navigate the perils of its haunted halls, and risk the wrath of the Antler Wraiths and Wights interred within. Time is short. The prisoners are running out of air. This 23…
By Mario Barbati0one GamesShadowdarkLevels 2-3 They say the well ran dry generations ago. They do not say why. They say the Pickmans have always been good stewards of this land. They do not say at what price. The villagers go on tending their fields and burying their dead, as their grandfathers did, and their grandfathers before them — and they ask no questions of the hours between midnight and dawn, when the shadows move against the moon and something scrapes its way up old Stones. But the…
By Peter JewiczMellow Golem Games"OSR"Level 5? This twelve page adventure uses about three pages to describe four rooms in a hag lair. It sufferers from the generic/universal curse and relies on tables for a substantial portion of the adventure. Abstracted content with little specificity to help bring it alive. The legend of the beast is persistent in these parts, a terrible force that dwells deep in the swamp and strikes fear into the hearts of those who live nearby. Little do they know, the…
By Gordy HiggensSelf PublishedOSELevels 4-6 The ‘Toymaker’ has gone missing – and nobility across the realm are scrambling to get their hands on his highly sought-after dolls. Hauntingly beautiful, and scarily well made. His workshop is hidden, deep within the ‘Whispering Woods’. A dark and desolate forest, that locals warn all who dare enter, never return… that is, all except the Toymaker. To find his workshop, you must navigate the pitch black wood, haunted by imprisoned demons, zealous…
By ND Hobbies, Ulises Martinez, Mauricio RoselND Hobbies1eLevels 7-9 In the majestic dwarven capital of Runekaatara, the miners’ guild has made an unprecedented discovery. What are these dwarven miners hiding from the city authorities, and why are they desperately seeking the help of a group of adventurers who have just arrived in the capital? In The Hidden Citadel, adventurers will embark on a classic dungeon-crawling subterranean adventure to discover the secrets that an ancient citadel…
By Jesse WinterSlime Mind StudioBECMI/ShadowdarkLevels 1-3 The mountain bled. Now powers from beyond slake their thirst. Bordering the long-abandoned Brackenhoorg mines, a lone gatehouse suffers both from the churn of a mysterious ooze and the encroaching domain of a fey lord. Test your mettle against a dungeon swamped by a potent arcane ooze and conniving fey vying for power. Will your players learn the secrets of the ooze—or need enough treasure to afford a priest? This forty page adventures…
By Jon BrackinBrackin Adventuring CompanyBECMILevels 3-5 On the hottest night of summer… it begins to snow. For as long as anyone can remember, the quiet village of Frosthollow has celebrated The Night of Falling Snow, an ancient midsummer festival unlike any other. White ribbons flutter from old trees. Candles burn in every window. Gifts are exchanged beneath a blazing summer sun while soft snow falls from a cloudless sky. The villagers call it a miracle. They have forgotten that it is a…
By Greg FerrisTalaraskaGeneric/UniversalLevel ... 3? The hills making up the Archian border with Caledos are pocked with dozens of abandoned mines. These leave a lasting reminder of the rush for silver in the years prior to the rise of the Graun Empire. Without drawing much attention from local officials, a nebulous consortium of investors has been purchasing old dig sites throughout the region. The mine at Mt. Morris was one such purchase. About 12 months ago, a group of ten men reopened the…
By Kirk KahoeCrimson River Games LLCGeneric/UniversalLevels: Any Warning! This is as close as you can get to being a Heartbreaker without actua;;y being a Heartbreaker. An eternal horror haunts the woods, reaping an endless harvest of woe from those foolish or desperate enough to travel through them. Tired and injured, the party will have to not only face an endless onslaught from the horror but fatigue and madness as well, for there is no sleep in the Old Man’s realm other than the sleep of…
By Demi ElGatoPossum Print GamesOSELevel 1? The Delta has long been a dangerous place. Most citizens tend not to stray too far from the port city of Mirkell. When times were not so tough, barges, caravans and other travelers braving the wilds of the province would be well staffed with armed guards. However, as coin purses lightened, the extra expense couldn’t always be justified. Opportunists, both men and monsters, take every chance for an easy payday, or an easy meal. This 120 page adventure…
By HexagnomeSelf PublishedOSELevels 5-8 When the One God’s faith washed over the world, the Old Gods of the forest fought back. They fought back with fire, with blood and with ice, and with every season. And they lost. Last night, the cathedral built on the site of their defeat burned, unearthing forgotten stairs… A journey begins, from that unholy crypt through a hellish fairy realm, to the deadly, blasphemous truth. This 80 page adventure presents a recurring abbey location for your game…
By Greg DaleyTarichan GamesB/XLevel 3 In the delta city of Portic, the heralds walk the bridges and call for the brave to save the settlement from the pernicious Thieve’s Guild. Papyri offering rewards in the thousands of gold pieces are handed out to the armed, the weaselly, and the wise. Advertising had its effect and dozens of applicants turned up at the Lighthouse. Even after describing the undead infested island, and the underground trap maze expected to confront them, four groups of…
By B. Wraven Wright2Die10 GamesDolmenwoodLevels 4-5 Four months ago, Father Wolfgang and several other members of the Church of St Pastery’ clergy were having strange dreams that all had one thing in common: a call of pilgrimage from The One True God. Father Dobey, Vicar of Lankshorn, initially had these strange dreams also but they faded in frequency and severity for him while the opposite was happening to Father Wolfgang and the others. Having been compelled into blind pilgrimage towards the…
By NikolineSelf PublishedOSRLevels 3-8 As above, so below. Above, Tell Arn is abandoned, the Hyrkossi kings ashamed of what is buried there. Below, stranger kings hold greater shames, and greater terrors are locked away. The mistakes of lost civilisations repeat on one another in the dark, holding a delicate, unruly balance. Tip the scales, break the seal, and let the Lions drink deep. This 81 page adventure presents two more levels of Tell Arn with about a hundred numbered major rooms and…
By Scott_mFirst Era AdventuresOSRICLevels 2-4 Ten years ago, the new rector went insane and burned down the town chapel, killing his fellow priests. No one knows why he did it, but superstitious townsfolk just wanted the whole sad affair to go away, so they turned a blind eye. The scene of this terrible crime was abandoned, yet evil abides. Locals believe the site remains cursed, haunted by ghosts of the murdered priests. Now, after mysterious events have befallen the town in recent weeks, many…
By Fabricio GarciaKobold KingOSRLevel 3 Bugbears are attacking the dwarfs on their way up the mountain to make offerings to their god. A group of elf scholars came to the region to study the presence of bugbears in such remote region and they are stopping the dwarfs in their attacks against the bugbears. Furious with the lack of offerings and prayers. The dwarven god is eminent to turn away from the region and allowing monsters to roam free. The PC’s can seek the god absolution on the dwarfs…
By Dinko "Salty Nick" Galeti?Salty Nick's TavernGeneric/Universal/D&DLevels 5-6 Strange phenomena plague the land: saltwater rain, shared dreams of a tide covering the land, shallow puddles reflecting deep, strange oceans. Some people have even fallen into puddles and disappeared entirely. The epicenter of the phenomena has been traced to the mausoleum of an eccentric who believed the whole land was once under the sea. Whether to stop this, explore it, or just to loot the tomb, the players have…
By Stephen GreenMoonwhisper MagicOSELevel ... 3? The world is shattered, the wizards are gone, and the sea swallows the ruins of their age. Scattered across the waves lie the broken islands of a forgotten empire places of fire, frost, and ancient magic. Among them stands the Isle of Ruk, a frontier of black sands, steaming jungles, and secrets buried beneath volcanic stone. […] The wizards are dead. Their secrets are not. This 64 page adventure uses about seven pages to describe about fifty…
By Matt GullettThe Long Con PressOSRLevels 1-2 The adventure starts in the rough-and-tumble port city of Warrenburg during the revels surrounding the imminent hanging of a notorious pirate. The Player characters are enlisted to explore the enigmatic cave system some locals refer to as the Caverns of the Dead god. This 28 page adventure uses about thirteen pages to describe a cave/dungeon full of cultists who just LUV insects. It’s heart is in the right place with a decent amount of…
By Peter D GraySelf Published5e/OSRLevel ... 4? Farmer Jebsom has a problem – half his farmhouse, along with all of his family fell into a sinkhole that appeared beneath his farm’s foundations. Now he is desperate to get his wife and children back from the mysterious depths and is willing to give 20% of his farm to anyone succeeding in returning them to safety. This seven page backstory uses one page to describe nine rooms in a tunnel complex full of bugs. A general overview with a lengthy…
By Fabricio GarciaKobold KingOSELevel 3 The adventurers will face an ancient mage trying to free his soul from it’s bindings in his tomb. The group has 10 sessions to reach the tomb, where they can stop the ritual or join Kaeloreth’s quest to rein the region again. In the tenth session, Kaeloreth completes his ritual and now possesses a new body. He send his undead thralls to slaughter 3 Sylvandur population, each death gives him more power. As sessions progress, the common enemy will start to…
Says here I have published 2,161 posts on this blog. About three a week since August 2011. All but eight have been reviews. Let’s post a ninth, shall we? The tenfootpole is a place of crap. Full of shit and worthless writing about it. A monument to the hubris of man that stinks like a trash container full of dead squirrels sitting the June heat for a week. What it is not is an outpost of the great internet hype machine. But the hype machine has made a foray, testing the borders of the volcano…
By Dan Collins, Paul SiegelWandering DMsOSRLevels 3-5 Long ago, a secretive cult promised salvation through sacred waters said to heal any affliction, wounds, curses, even madness. Pilgrims came from distant lands to seek their aid, hoping for a miracle beneath the cult’s solemn gaze. But the cult’s mercy was not freely given. Cloaked in silence and ritual, they judged each petitioner, granting grace only to the worthy. The rest were cast aside, their fates hidden beneath still waters and…
By David HayThird Castle GamesOSELevels 1-3 Travel from sun-drenched beaches to dense jungle trails, over vine-rope bridges and up volcanic cliffs. Encounter lizardmen, the living dead, diabolical cultists and worse. Find magical items, gold and perhaps some glory too. Or at least a good tale to tell, should you make it to the taverns of Hardwind Harbour. But don’t tarry too long – for dark smoke belches from the volcano and the earth trembles. Where will your party be when it erupts? This 74…
By Greg GawronAdvanced Fantasy GamesOSRICLevels 2-4 Hidden within a long-forgotten cemetery stands an abandoned mausoleum, once a place of grand splendor and solemn reverence. Now it lies broken and rotting — its roof collapsed, headstones shattered, and its glory buried beneath decades of neglect. But decay has not left this place empty. A new evil has claimed the ruin as its lair, and by fate or folly, you have found its resting place… and it now awaits your party of adventurers in The Lost…
By Ben Gibson Coldlight Press5e/Pathfinder/OSELevels 4-6 What’s going on in Morpheus’ villa? We’ve not heard anything from them for weeks, outside of the weeping, and the screams, and deep below, some kind of roaring… This ten page adventure uses a couple of pages to describe a two level villa with about forty rooms in it. Overly terse, it leans hard toward the Vampire Queen style of writing, or perhaps Tegal, than a modern take. I think I’m missing something here. This is in the OSR section on…
By Marco G. FossatiSelf PublishedDragonbane/OSRI think this is a BRP system … hear the tale of Ardana, a mage who defied the Dragon Emperor and vanished with her dark grimoire, The Heart of Ardana. Her ruined tower still stands, touched by strange demonic magic. This eight page adventure features an old wizards tower and uses four pages to describe eleven rooms on like five floors. Long read-aloud, over-reveals, abstracted treasure. It’s really hard for to describe how “lackof adventure” this…
By Ben GibsonColdlight Press1eLevels 4-6 Gayle, priestess of the god of earth, has received visions; an annoying enemy of the god stirs up in the mountains. If servants of his temple can kill this enemy for good then the three earth elementals tasked with keeping him buried will serve the party for a month and a day. This twelve page adventure describes a two level abandoned temple with about thirty rooms. A classic crawl that leans realistic while still not forgetting it’s a D&D adventure.…
By Phil MartinSelf PublishedKnaveLevel 2 Come for the frogs. Leave when it all goes to hell. The small hamlet of Roudenbush moulders on the edge of the Great Cheerless Swamp. Built at a crossroads, the town sustains itself on a mix of merchant caravans stopping for provisions, those that seek treasure in the swamp, and the bounty of the swamp itself. Wooden, thatched-roofed residences and stone municipal buildings make up the town. Two weeks ago, a tide of giant frogs breached the town’s outer…
By brine Self Published Yarn & Bone/Universal A mage sits in a cemetery, sipping tea while his diggers excavate Lady Veshra’s grave. He must speak only in rhyme lest his lungs collapse. His murdered wife possesses the living to assist his ritual. The cemetery fights back with sentinel crows and grief wraiths. Veshra’s descendant wants the Soulstone inside the coffin… her last asset. Tonight he joins his true love in life or in death. These twelve pages describe the idea for an adventure rather…