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By Jon PGwion's MistakeOSRLevels 3-5 Cross a mysterious bridge that appeared on the coast and enter a terrifying city of wealth and splendour. This 54 page adventure describes nine areas, each with a handful of rooms, in a city that mysteriously appears one day and begins raiding the local towns. I don’t really understand how the adventure is meant to be run, given the content, or what the challenge is? Maybe, it’s not interactive in any way, to be hyperbolic? I don’t fucking know man. I’m…
Joseph MohrOld School Role PlayingOSRICLevels 2-3 […] Fostrid has suggested that the adventurers meet him in an alley outside of the Gray Goblin. The Goblin is a tavern of ill repute near the Thieves Quarter. If the adventures meet him there perhaps they can negotiate a better price or learn more information from Fostrid. Many of the greatest citizens in the Free City made their fortunes plundering the cairns in the hills north of the city. Perhaps the adventurers can do likewise…..or perhaps…
By Roberto MarcariniOld School FoxOSELevels 3-4 Beyond those tangled boughs, deep within the forest, the cure that could save Baron Duncan Bravewater and his wife from a terrible curse may lie hidden. Moira, the hag of Gloomwood, might know the secret to free them from their prison of stone… but what price will you have to pay to earn her alliance? And what dangers await you on the path to her remote hut, concealed among gnarled trees and deadly marshes? This 68 page adventure presents eleven…
By Tyler McIntoshTable Rock Independent PressOSRLevels 4-6 AN ANCIENT EVIL FALLS FROM THE HEAVENS ONTO GOAT HILL AND ALL THAT STANDS IN ITS WAY IS A RAGTAG GROUP OF HOBO ADVENTURERS. This 36 page adventure present a two level dungeon with about fifty rooms, a coupl of factions and THE END OF THE WORLD. It is trying to present a changing environment, over the adventure timeline, and has some new terrifying creatures, The descriptive style is hard to manage and the timeline elements is not…
By ShanklimbSelf PublishedDomenwoodLevels 2-3 A desperate mother, Brala, approaches the PCs – in a tavern, on the road, etc. When she awoke this morning, her infant was gone. Searching the woods around her cottage, she found tracks of hoof-marks, which she can lead you to. Crookhorns stole her baby, Lilith, and you need to find her before she becomes breakfast! This six page adventure uses three pages to describe ten rooms in a small cave lair. Weirdly incomprehensible in places, there’s no…
By Ron MeischkerOrange Cat GamesCastles & CrusadesLevels 4-6 An ancient tomb. A fading bard. A new generation of heroes. The venerable adventurer, Targan the Bard, has learned about a long-forgotten ancient tomb and has chosen your adventuring party to explore it. He is only asking one thing in return… Are you ready to make history? This sixteen page adventure uses six pages to describe nine rooms in a linear tomb dungeon. Long italics second-person read-aloud. Linear. Long DM text. And,…
By Scott_MFirst Era AdventuresOSRICLevels 1-2 Clinging to a rugged mountainside, this once-magnificent palace of a self-styled empress stands burned-out and abandoned, though its dire ivory tower yet stands, unblemished. Beneath the toppled estate sprawls a maze of chambers dedicated to the mad Empress Helene’s perverse delectations. Within may be found wondrous treasures and terrible dangers alike. Only the foolhardy dare venture there now. The few brave explorers who tested it did return with…
By Howard ShirleyParzoval GamesOSRLevel 1 A beautiful bride, a handsome groom, a starlit wedding… and GOBLINS! At least you have a wedding present for the young couple— a promise to rescue the kidnapped groom! This 26 page adventure uses about six pages to describe ten rooms in a small goblin lair. Lots of read-aloud. Lots of stabbin. Lots of text, in general. Oh, also, your level ones get to save the world. *YAWN* You’re at a wedding. You’ve haven’t brought your weapons and you’re not wearing…
By M. Allen HallSelf PublishedOSELevels 2-3 The disappearance of Old Ilfen has left the wizard’s tower at the center of a power struggle. Lord Cargan wants to tear the tower down and replace it with a lighthouse. Skaarn and his pixie war band want to raid the dungeon below the tower and recover a magic item Ilfen once stole from them. Ilfen wants someone to help him get his body back. And at the bottom of the dungeon, the Green Ooze King wants to be left alone so it can seed other worlds with…
By StadtjaegerSelf PublishedGeneric/Universal"Low/Mid Levels" Something went quiet in Frostholm. The mining outpost stopped sending word weeks ago. Company says it’s the weather. Locals won’t go check. A mother’s paying good money to anyone willing to find her son — a scholar who went up chasing some old civilization and never came back. This thirty page adventure presents a small village investigation and a dev le in to a mine with about eight rooms, plus a couple of overland events before and…
By Oliver Müller, Prizren BuçpapajVoltaria GamesOSELevel 1 A village is silent. None dares to speak out loud anymore, for fear of invoking the curse of the bell. A nun was burned 300 years ago, because she was accused of having consorted with a demon who stole the voices of his victims. The same demon who is bound to the bell of the ancient belltower in the center of the village. Will your party of adventurers brave the depths of the old catacombs to lift the curse and right the wrongs from the…
Vestiges?Self PublisedOSR? 5e.Level 2 Every night, someone climbs down into a burial mound sealed for sixty years and declared “inactive.” He’s counting something on a wall, in chalk. No one knows who, or why — and the answer reaches far beyond one lone surveyor. This 21 page adventure uses four pages to describe six scenes, one having five rooms. Is it AI slop? It is pretentious? You now longer have to choose, now it can be both! It’s also barely comprehensible. This was a request, but the…
By Close ReaderOriental Mandarin LegendOSELevels 1-2 In order to thank the PC for killing the monsters in his territory, the Boold[sic] Baron invited the players to come to the bright Red castle he built on the Wild Eagle Mountain. This 28 page adventure presents seven-ish rooms in a scripted human sacrifice ceremony dungeon/scene/event. It has both EASL issues and is overly scripted. Disclaimer: I think this is a difficult review to write. I suspect strongly, based on the chinese characters in…
By Demi ElGatoPossum Print GamesOSELevels 3-6 Verzogen Vald is a twisted forest surrounded by impassable, jagged peaks. Folk that go in almost never come back out. One man has, but in his two weeks in those woods, he looks to have aged decades. His memory is not completely reliable, and his fellow lumberjacks think him insane. Though, they are disconcerted by his unnaturally fast aging, and his stories of what lurks in those woods. Every two hours, the great Green Dragon, Viridis, flies over…
LixuLixuni GamingOSELevels 1-6 (ha!) Centuries ago, a mortal Myrenean queen named Nimuanne used forbidden rites at a sacred menhir field to transcend death, splitting her essence into three fragments upon her final death: Body, Mind, and Spirit. Grave robbers broke open the funerary urn containing these fragments, plunging the region into a desperate crisis. This 79 page adventure presents four or five dungeons with ten to twenty locations each, plus a few small towns in a small region that is…
By Jeremy FarkasTroll Lord GamesCastles & CrusadesLevel ... 3? Dare you cross the vast desert and seek out the great red mesa where the near-mythical mine is rumored to lie? Dare you plunge the darksome depths of the labyrinth and wrest fortune and glory from its yawning chasm? Dare you seek out the legendary hammer Earthrender, which bestows lordship upon any dwarf who holds it aloft? Dare you discover the fate of the great wyrm Morglax the Bold, who brought her great host of bandits and…
By Noah GreenNecrotic GnomeOSELevels 2-3 he shattered remains of the arch-wizard Rakius’s tower have long stood silent—until now. Gnoll fugitives seeking refuge have unwittingly unleashed the restless horrors that linger in the ruin. Can players unravel the wizard’s forgotten doom and escape his labs with arcane treasures and their souls intact? This 24 page adventure uses about twelve pages to describe 25 rooms in s small five level ruined mage tower. You’re running around doing things for the…
By Richard BartonXRPOSRICLevels 2-4 Rumors of a lost tomb lying deep within the New Forest are starting to trickle into the ears of adventurers in Gosterwick and Newmarket. While the source – and thus the veracity – of these whispered stories remains uncertain, all of the third-hand accounts suggest that the tomb was the product of the Archontean golden age, and not a simple tomb delved by the local Thorcinga. A few rumors even imply that the tomb displays the type of exceptional craftsmanship…
By E.S. WynnCairnSelf Published This 210 page supplement is a collection of one hundred two page dungeon zones. More toolkit than adventure, you stick them together, in a modular fashion, to create your own megadungeon. That’s bs, but the zones themselves are fairly interesting, if small. It channels soe decent OSR zone spirit. Putting some thought in to it would have turned out a decent adventure/megadungeon. Is it a megadungeon or is it a toolkit? This is almost certainly a toolkit for…
By Fabiano R de AzevedoSelf PublishedOSELevels 1-3 A witch burns. A curse remains. The fate of an entire village rests in your hands. The peaceful village of Torfjell is about to witness the execution of a convicted witch. Whether the adventurers intervene or stand by, the outcome is the same: a terrible curse is unleashed, bringing sickness, madness, and mysterious deaths to the village. With each passing day, more lives are claimed. The only hope lies within an ancient legend: the forgotten…
By Dylan HyattRampaging SnailShadowdarkLevel 1 It’s Sunday and I try to watch a detective mystery on Sundays. SO you’re getting a detective adventure review. In ‘The Swan Hollow Intrigue’, the adventuring party must solve the mystery of the murder of a monk from the Silverhelm Monasteey. The village’s two inns are close to open confrontation, and what has the haunted ruin of Tamwoth Manor to do with mystery? This 52 page adventure presents a small murder mystery in a halfling village. It…
By Ian HickeyGravity Realms2eLevels 1-2 Do you dare venture into the Stronghold of the Mad Dwarf? Its dark corridors and forgotten halls hold horrors beyond your mind’s comprehension. For centuries the Tome of Many Verses has been locked away, along with the horrors it has created. This 44 page adventure uses 22 pages to describe four small dungeon levels and one larger one, the larger one having about 23 rooms. It is padded out and tries to theme areas, to no great advantage, but has several…
By Patrick StuartFalse Machine PublishingTunnels & Trolls A mysterious Inn at the end of the world, an evil sorcerer, a talking shadow on the wall, a door down into the dark. The world must be saved and only this particular group of weirdoes (who happened to be staying overnight), can do it! They have until the Doom of the Dark is fulfilled! (Roughly six hours real-time, but you should be able to get it done in two). They also have a Turne-Spytte Dogge, his utility so far unknown. This 35 page…
By Joseph QuinnBirdEnuf Books & GamesOSELevel 1+ It began with a strange light in the sky. Now, an eerie glow emanates from the depths. Some creatures of the reef have grown disturbingly intelligent, while others attack with a maddened fury. The source is an object of impossible geometry that whispers psychic visions into the minds of those who draw near. A monstrous giant crab believes itself to be the shard’s protector and has dragged it away into its lair. Locals seek adventurers to delve…
By Eric JonesLudibrium GamesOSRLevel 1 Tragedy has befallen the Kingdom of Ambarge—the king is dead; long live the king! Yet strife in the realm has only just begun, for the sole heir is nowhere to be found. The fate of the entire kingdom now rests with the grit and guile of a few humble caravan guards in a far-off land. This 32 page adventure presents a ten events caravan journey It feels more generic than perhaps it should, given the subject and the NPC’s. Almost as if it’s one step away from…
By Onslaught Six, Roz Leahy, Maeve MurrayTidal Wave GamesOSELevel 2? Engage with multiple factions of orcs, beastmen, rodentia, and cults. Infiltrate the followers of a doomed machine. Fall prey to a vampiric lord. Escape from the moat monster. Fight deadly monsters of chaos. Get treasure. Get out alive. This 44 page digest presents one level of a dungeon with seventeen lairs comprising about 120 rooms. It’s a weirdly worded and padded out hack with secret doors being your only exploration, in…
By Nickolas Zachary BrownFive CataclysmsFive CataclysmsLevel 1 Souls trespassing into the rogue plane of Akiandor are captured and trapped here, doomed to be tormented by the dark denizens of this place, their souls slowly whittled down to fuel distant engines of preposterous design. This dark and terrible place is full of necromantic monsters built to instill terror, and vicious mechanical traps wrought to imbue fear in every step. Flesh will be torn. Limbs will be severed. Lives will come to…
By Arman BohnDistropilis GoodsOSELevels 1-3 A town, overrun with rabbits and on the brink of starvation, offers its only clue to the source of its suffering: a book known as the Tome of Tog. Locals claim the titular mage has been a nuisance for years. The pages of the book have been torn out, save for a map that leads the party on a winding, hallucinogenic path through a dense wood to the TOMB OF TOG. This 24 page adventure presents eleven rooms in a wizards Challenge Dungeon. With Grimtoothian…
By Gina Marie FunkWitch Pleas PublishingOSR/5e/DCCLevel 5 As the ashes of the last battle between Sydonia’s Sidereal Sailors and the Unseen Web settle, the Gods of the Pantheon stir within Mentius. And into this crucible of epic conflict, with the globe’s fate in the balance, come the player characters. Holy Fuckballs! This 57 page bat shit crazy adventure uses 55 pages to describe four levels, each with about seventeen rooms, in an “abandoned” power-center of the greco-roman gods. It’s laid…
By Inkblot GibberlingSelf PublishedOSE/5E"Low Levels" The Bragazzi crime family runs the Backstage, an illegal casino and mushroom-juicing drug laboratory hidden behind an opera-costume shop. Steal their stuff. This fourteen page adventure presents about twenty locations in an illicit gambling establishment. It wants to be a heist movie. It doesn’t provide you the tools needed to be a heist movie. It’s also clearly 5e. I’ve got a lot of issues. And ten also this adventure is a mess. It’s going…