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By Dylan HyattRampaging SnailShadowdarkLevel 1 It’s Sunday and I try to watch a detective mystery on Sundays. SO you’re getting a detective adventure review. In ‘The Swan Hollow Intrigue’, the adventuring party must solve the mystery of the murder of a monk from the Silverhelm Monasteey. The village’s two inns are close to open confrontation, and what has the haunted ruin of Tamwoth Manor to do with mystery? This 52 page adventure presents a small murder mystery in a halfling village. It…
By Ian HickeyGravity Realms2eLevels 1-2 Do you dare venture into the Stronghold of the Mad Dwarf? Its dark corridors and forgotten halls hold horrors beyond your mind’s comprehension. For centuries the Tome of Many Verses has been locked away, along with the horrors it has created. This 44 page adventure uses 22 pages to describe four small dungeon levels and one larger one, the larger one having about 23 rooms. It is padded out and tries to theme areas, to no great advantage, but has several…
By Patrick StuartFalse Machine PublishingTunnels & Trolls A mysterious Inn at the end of the world, an evil sorcerer, a talking shadow on the wall, a door down into the dark. The world must be saved and only this particular group of weirdoes (who happened to be staying overnight), can do it! They have until the Doom of the Dark is fulfilled! (Roughly six hours real-time, but you should be able to get it done in two). They also have a Turne-Spytte Dogge, his utility so far unknown. This 35 page…
By Joseph QuinnBirdEnuf Books & GamesOSELevel 1+ It began with a strange light in the sky. Now, an eerie glow emanates from the depths. Some creatures of the reef have grown disturbingly intelligent, while others attack with a maddened fury. The source is an object of impossible geometry that whispers psychic visions into the minds of those who draw near. A monstrous giant crab believes itself to be the shard’s protector and has dragged it away into its lair. Locals seek adventurers to delve…
By Eric JonesLudibrium GamesOSRLevel 1 Tragedy has befallen the Kingdom of Ambarge—the king is dead; long live the king! Yet strife in the realm has only just begun, for the sole heir is nowhere to be found. The fate of the entire kingdom now rests with the grit and guile of a few humble caravan guards in a far-off land. This 32 page adventure presents a ten events caravan journey It feels more generic than perhaps it should, given the subject and the NPC’s. Almost as if it’s one step away from…
By Onslaught Six, Roz Leahy, Maeve MurrayTidal Wave GamesOSELevel 2? Engage with multiple factions of orcs, beastmen, rodentia, and cults. Infiltrate the followers of a doomed machine. Fall prey to a vampiric lord. Escape from the moat monster. Fight deadly monsters of chaos. Get treasure. Get out alive. This 44 page digest presents one level of a dungeon with seventeen lairs comprising about 120 rooms. It’s a weirdly worded and padded out hack with secret doors being your only exploration, in…
By Nickolas Zachary BrownFive CataclysmsFive CataclysmsLevel 1 Souls trespassing into the rogue plane of Akiandor are captured and trapped here, doomed to be tormented by the dark denizens of this place, their souls slowly whittled down to fuel distant engines of preposterous design. This dark and terrible place is full of necromantic monsters built to instill terror, and vicious mechanical traps wrought to imbue fear in every step. Flesh will be torn. Limbs will be severed. Lives will come to…
By Arman BohnDistropilis GoodsOSELevels 1-3 A town, overrun with rabbits and on the brink of starvation, offers its only clue to the source of its suffering: a book known as the Tome of Tog. Locals claim the titular mage has been a nuisance for years. The pages of the book have been torn out, save for a map that leads the party on a winding, hallucinogenic path through a dense wood to the TOMB OF TOG. This 24 page adventure presents eleven rooms in a wizards Challenge Dungeon. With Grimtoothian…
By Gina Marie FunkWitch Pleas PublishingOSR/5e/DCCLevel 5 As the ashes of the last battle between Sydonia’s Sidereal Sailors and the Unseen Web settle, the Gods of the Pantheon stir within Mentius. And into this crucible of epic conflict, with the globe’s fate in the balance, come the player characters. Holy Fuckballs! This 57 page bat shit crazy adventure uses 55 pages to describe four levels, each with about seventeen rooms, in an “abandoned” power-center of the greco-roman gods. It’s laid…
By Inkblot GibberlingSelf PublishedOSE/5E"Low Levels" The Bragazzi crime family runs the Backstage, an illegal casino and mushroom-juicing drug laboratory hidden behind an opera-costume shop. Steal their stuff. This fourteen page adventure presents about twenty locations in an illicit gambling establishment. It wants to be a heist movie. It doesn’t provide you the tools needed to be a heist movie. It’s also clearly 5e. I’ve got a lot of issues. And ten also this adventure is a mess. It’s going…
By Don J HeadrickGrognard GamesOSRICLevels 9-12 For centuries the Tomb of the Lich Queen has lain hidden within a vast wasteland of cliffs, canyons and chasms. Now it has been found, and its legendary lost treasures have drawn adventurers from across the realms. Can you navigate deadly traps, fearsome guardians, and age-old puzzles to claim the prize? This twelve page “death-trap” dungeon features eight rooms with a lich at the end. It’s just the usual low-effort dungeon, not particularly…
By Devin MacKayTHorium 90 PrductionsOSR/ShadowdarkLevel 1 People in the poorer, more crowded neighbourhoods of the City of Copven are getting sick. Disease is spreading and swarms of biting and stinging insects have been reported frequently in the homes of the most afflicted. Sightings of these creatures emerging from the sewer grates and drains below have prompted the city to send workers down below to investigate. When these workers did not return, a group of city guards followed. As a last…
By Dougal CochraneSelf PublishedDolmenwoodLevels 3-4 Recent events have awakened the antler-crowned wraiths and the ancient mound now yawns open. The Antler Wraiths have begun kidnapping victims to bolster the ranks of the Wights that guard an ancient secret within the barrow. Bold adventurers descending into the tomb must navigate the perils of its haunted halls, and risk the wrath of the Antler Wraiths and Wights interred within. Time is short. The prisoners are running out of air. This 23…
By Mario Barbati0one GamesShadowdarkLevels 2-3 They say the well ran dry generations ago. They do not say why. They say the Pickmans have always been good stewards of this land. They do not say at what price. The villagers go on tending their fields and burying their dead, as their grandfathers did, and their grandfathers before them — and they ask no questions of the hours between midnight and dawn, when the shadows move against the moon and something scrapes its way up old Stones. But the…
By Peter JewiczMellow Golem Games"OSR"Level 5? This twelve page adventure uses about three pages to describe four rooms in a hag lair. It sufferers from the generic/universal curse and relies on tables for a substantial portion of the adventure. Abstracted content with little specificity to help bring it alive. The legend of the beast is persistent in these parts, a terrible force that dwells deep in the swamp and strikes fear into the hearts of those who live nearby. Little do they know, the…
By Gordy HiggensSelf PublishedOSELevels 4-6 The ‘Toymaker’ has gone missing – and nobility across the realm are scrambling to get their hands on his highly sought-after dolls. Hauntingly beautiful, and scarily well made. His workshop is hidden, deep within the ‘Whispering Woods’. A dark and desolate forest, that locals warn all who dare enter, never return… that is, all except the Toymaker. To find his workshop, you must navigate the pitch black wood, haunted by imprisoned demons, zealous…
By ND Hobbies, Ulises Martinez, Mauricio RoselND Hobbies1eLevels 7-9 In the majestic dwarven capital of Runekaatara, the miners’ guild has made an unprecedented discovery. What are these dwarven miners hiding from the city authorities, and why are they desperately seeking the help of a group of adventurers who have just arrived in the capital? In The Hidden Citadel, adventurers will embark on a classic dungeon-crawling subterranean adventure to discover the secrets that an ancient citadel…
By Jesse WinterSlime Mind StudioBECMI/ShadowdarkLevels 1-3 The mountain bled. Now powers from beyond slake their thirst. Bordering the long-abandoned Brackenhoorg mines, a lone gatehouse suffers both from the churn of a mysterious ooze and the encroaching domain of a fey lord. Test your mettle against a dungeon swamped by a potent arcane ooze and conniving fey vying for power. Will your players learn the secrets of the ooze—or need enough treasure to afford a priest? This forty page adventures…
By Jon BrackinBrackin Adventuring CompanyBECMILevels 3-5 On the hottest night of summer… it begins to snow. For as long as anyone can remember, the quiet village of Frosthollow has celebrated The Night of Falling Snow, an ancient midsummer festival unlike any other. White ribbons flutter from old trees. Candles burn in every window. Gifts are exchanged beneath a blazing summer sun while soft snow falls from a cloudless sky. The villagers call it a miracle. They have forgotten that it is a…
By Greg FerrisTalaraskaGeneric/UniversalLevel ... 3? The hills making up the Archian border with Caledos are pocked with dozens of abandoned mines. These leave a lasting reminder of the rush for silver in the years prior to the rise of the Graun Empire. Without drawing much attention from local officials, a nebulous consortium of investors has been purchasing old dig sites throughout the region. The mine at Mt. Morris was one such purchase. About 12 months ago, a group of ten men reopened the…
By Kirk KahoeCrimson River Games LLCGeneric/UniversalLevels: Any Warning! This is as close as you can get to being a Heartbreaker without actua;;y being a Heartbreaker. An eternal horror haunts the woods, reaping an endless harvest of woe from those foolish or desperate enough to travel through them. Tired and injured, the party will have to not only face an endless onslaught from the horror but fatigue and madness as well, for there is no sleep in the Old Man’s realm other than the sleep of…
By Demi ElGatoPossum Print GamesOSELevel 1? The Delta has long been a dangerous place. Most citizens tend not to stray too far from the port city of Mirkell. When times were not so tough, barges, caravans and other travelers braving the wilds of the province would be well staffed with armed guards. However, as coin purses lightened, the extra expense couldn’t always be justified. Opportunists, both men and monsters, take every chance for an easy payday, or an easy meal. This 120 page adventure…
By HexagnomeSelf PublishedOSELevels 5-8 When the One God’s faith washed over the world, the Old Gods of the forest fought back. They fought back with fire, with blood and with ice, and with every season. And they lost. Last night, the cathedral built on the site of their defeat burned, unearthing forgotten stairs… A journey begins, from that unholy crypt through a hellish fairy realm, to the deadly, blasphemous truth. This 80 page adventure presents a recurring abbey location for your game…
By Greg DaleyTarichan GamesB/XLevel 3 In the delta city of Portic, the heralds walk the bridges and call for the brave to save the settlement from the pernicious Thieve’s Guild. Papyri offering rewards in the thousands of gold pieces are handed out to the armed, the weaselly, and the wise. Advertising had its effect and dozens of applicants turned up at the Lighthouse. Even after describing the undead infested island, and the underground trap maze expected to confront them, four groups of…
By B. Wraven Wright2Die10 GamesDolmenwoodLevels 4-5 Four months ago, Father Wolfgang and several other members of the Church of St Pastery’ clergy were having strange dreams that all had one thing in common: a call of pilgrimage from The One True God. Father Dobey, Vicar of Lankshorn, initially had these strange dreams also but they faded in frequency and severity for him while the opposite was happening to Father Wolfgang and the others. Having been compelled into blind pilgrimage towards the…
By NikolineSelf PublishedOSRLevels 3-8 As above, so below. Above, Tell Arn is abandoned, the Hyrkossi kings ashamed of what is buried there. Below, stranger kings hold greater shames, and greater terrors are locked away. The mistakes of lost civilisations repeat on one another in the dark, holding a delicate, unruly balance. Tip the scales, break the seal, and let the Lions drink deep. This 81 page adventure presents two more levels of Tell Arn with about a hundred numbered major rooms and…
By Scott_mFirst Era AdventuresOSRICLevels 2-4 Ten years ago, the new rector went insane and burned down the town chapel, killing his fellow priests. No one knows why he did it, but superstitious townsfolk just wanted the whole sad affair to go away, so they turned a blind eye. The scene of this terrible crime was abandoned, yet evil abides. Locals believe the site remains cursed, haunted by ghosts of the murdered priests. Now, after mysterious events have befallen the town in recent weeks, many…
By Fabricio GarciaKobold KingOSRLevel 3 Bugbears are attacking the dwarfs on their way up the mountain to make offerings to their god. A group of elf scholars came to the region to study the presence of bugbears in such remote region and they are stopping the dwarfs in their attacks against the bugbears. Furious with the lack of offerings and prayers. The dwarven god is eminent to turn away from the region and allowing monsters to roam free. The PC’s can seek the god absolution on the dwarfs…
By Dinko "Salty Nick" Galeti?Salty Nick's TavernGeneric/Universal/D&DLevels 5-6 Strange phenomena plague the land: saltwater rain, shared dreams of a tide covering the land, shallow puddles reflecting deep, strange oceans. Some people have even fallen into puddles and disappeared entirely. The epicenter of the phenomena has been traced to the mausoleum of an eccentric who believed the whole land was once under the sea. Whether to stop this, explore it, or just to loot the tomb, the players have…
By Stephen GreenMoonwhisper MagicOSELevel ... 3? The world is shattered, the wizards are gone, and the sea swallows the ruins of their age. Scattered across the waves lie the broken islands of a forgotten empire places of fire, frost, and ancient magic. Among them stands the Isle of Ruk, a frontier of black sands, steaming jungles, and secrets buried beneath volcanic stone. […] The wizards are dead. Their secrets are not. This 64 page adventure uses about seven pages to describe about fifty…