1 hour ago · 6 min read1189 words · Gaming · hide · 0 comments

By Roberto MarcariniOld School FoxOSELevels 3-4 Beyond those tangled boughs, deep within the forest, the cure that could save Baron Duncan Bravewater and his wife from a terrible curse may lie hidden. Moira, the hag of Gloomwood, might know the secret to free them from their prison of stone… but what price will you have to pay to earn her alliance? And what dangers await you on the path to her remote hut, concealed among gnarled trees and deadly marshes? This 68 page adventure presents eleven pointless hex descriptions. There is the outline of a plot, I guess, and little else meaningful going on, and little else to drive the plot, or hexes, to any outcome. Do people not understand what an RPG is or what happens in a game? This is not a recent phenomena, as many fuckwiths would suggest, but man it sure is frustrating. How can you look at every adventure ever published and come to the conclusion that nothing should happen in your adventure? That you should write about the price of tea…

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