Jordan Mechner

https://www.jordanmechner.com/en/latest-news

4 posts

Gaming 50% · Art 25% · Writing 25%

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  1. Three new artworks

    The riverbanks of Paris are magical. On a sunny afternoon when they fill up with people, they're among the most beautiful urban public spaces I know. I made this copperplate engraving, "Quai des Célestins", at Imprimerie ARTE, using a combination of line etching and aquatint. The view is from one of my favorite spots on the Right Bank, looking across the river toward Île Saint-Louis. Signed and numbered prints are available from my website and from Galerie Maeght. Their gallery on rue du Bac…

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  2. The rarely discussed POP3D

    The website Players, based in Kyiv, recently posted an anniversary retrospective of Prince of Persia 3D — the game published by Red Orb in 1999. I thought I'd contribute a bit of the back story behind this often-overlooked POP title. In the summer and fall of 1993, with Prince of Persia 2 on store shelves and selling well, Broderbund was eager for another 2D sequel. This fit my plans: I was launching my own game studio, Smoking Car Productions, to make The Last Express, and having a development…

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  3. A Los Angeles story lost and found

    Watch Chavez Ravine. I made a short documentary film in 2003. It gets less attention than my other project that wrapped that year (Prince of Persia: The Sands of Time), but it's close to my heart, and I think it holds up well. Chavez Ravine, site of Dodger Stadium, was once home to a closely-knit Mexican-American community overlooking downtown Los Angeles—until 1950, when its residents were evicted in what came to be viewed as a historic injustice. In my 26-minute film, black-and-white…

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  4. On Gameplay Storytelling

    The thing about writing for games is to remember that the story exists to serve the game design, not the other way around. As much as a game might look or sound like a movie (or graphic novel, or radio play), those surface similarities can be deceptive and a trap for a writer...

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