On Gameplay Storytelling 0 ▲ Jordan Mechner 140 days ago · Gaming · hide · 0 comments The thing about writing for games is to remember that the story exists to serve the game design, not the other way around. As much as a game might look or sound like a movie (or graphic novel, or radio play), those surface similarities can be deceptive and a trap for a writer... No comments yet. Log in to reply on the Fediverse. Comments will appear here.