16 hours ago · 0 Kommentare

Put slightly differently, since I’m a GM, my objective is that the GM should be having just as much fun as the players, if not more. Gamemastering is FUN when you stop worrying about it as a performance and start viewing it as administering a role in the production of the rolling, cascading disaster of mistakes and mayhem that’s the average gaming session. – Matt Finch übers Spielleiten Das holt mich sehr ab. Ich bin Teil der Produktion, keine Rampensau in vorderster Front.

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