59 minutes ago · 6 min read1212 words · Gaming · hide · 0 comments

By Patrick StuartFalse Machine PublishingTunnels & Trolls A mysterious Inn at the end of the world, an evil sorcerer, a talking shadow on the wall, a door down into the dark. The world must be saved and only this particular group of weirdoes (who happened to be staying overnight), can do it! They have until the Doom of the Dark is fulfilled! (Roughly six hours real-time, but you should be able to get it done in two). They also have a Turne-Spytte Dogge, his utility so far unknown. This 35 page one-shot adventure details a twelve room fucked up dark fairy-tale save the world adventure in a … weird inn basement? T&T is light, and it matches for the adventure. Great ideas and everything that filthy casual crowd wants out of their D&D clone systems and games. Man, I always forget about Tunnels and Trolls, even though some of my favorite of the original era adventures were written for it. T&T is great for the same reason B/X is great. They are simple and don’t get in the way of actually…

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