1 hour ago · Gaming · hide · 0 comments

Splitting the majority of the puzzle gameplay off to Moonlight Museum puts Lunatea’s Veil in a position to carry forward the original game’s action elements, but Lunatea’s Veil seems uninterested in reprising the quirks from the original. Where Door to Phantomile emphasized levels that curved in on themselves, obstacles that crossed between playable planes, and enemy variety, Lunatea’s Veil hews much closer to prototypical 2D platformer elements — featureless running and jumping within the plane. Basic checks on one’s ability to wield Klonoa’s enemy-based double-jump are absent when not contextualized by one of the few new gimmicks, such as with giant worms that appear out of walls to eat Klonoa unless fed prior with an enemy, which appear long past their expiration date late into the game. When these won’t suffice, a trite 3D snowboarding section fills the void. Oddly enough, this ends up highlighting the puzzles that dot each level; the proper platforming is only grist between them.

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