birthbydrip

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12 posts

Gaming 83% · Art 8% · Life 8%

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  1. Puzzle Bobble

    It’s hard to imagine that Puzzle Bobble arose from nowhere in particular, but none of the post-Tetris random-piece puzzle games that came prior resemble it: it’s match-three, but the board is designed by-hand and drops from the ceiling, crumbling only as the player shoots bubbles into it. One might surmise that, in an alternate universe, a continuous lineage from Breakout and Arkanoid to Puzzle Bobble exists, with some intermediary game that blends the real-time paddle of the former with the…

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  2. Blue Giant

    Shenmue understands the inherent arrogance of its protagonist Ryo Suzuki’s quest — in brief moments, tucked away behind a web of other cascading events, it shows the perspective of those left behind by his decisions, who seek to pull him back from the brink of revenge. These perspectives only appear in glimpses due to the weight that Suzuki exerts as the playable character, however. Shenmue’s exploration of minutiae trawls these people’s schedules yet closes them off from Suzuki; the attention…

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  3. Toy Commander

    It’s difficult to judge solely from the cover what kind of game this is, but the first real mission spells it out: drive an RC car up a series of oddly modeled ramps to get onto a countertop, and push an egg into a pot of boiling water using the collision physics. From there the game skews towards more traditional objectives — combat and racing — but the mission design still includes unique geometry as a key consideration. Many missions provide rickety, railless scaffolding for the player’s…

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  4. Full Stack of Flapjacks: '80s Arcade Platformers

    Recently I discussed some of the arcade clubs I have participated in over the last couple of years. Part of the reason I’ve really enjoyed these is that I’ve gotten insight into some games where I haven’t pushed into a 1CC or 1-ALL, but I’ve still put effort into scoring and early-game routing. Today I’ve got three different ’80s arcade staples that fall into this boat: hugely important in their own ways, but not ones I’ve decided to really hone in on for a clear and a full review.

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  5. Klonoa 2: Lunatea's Veil

    Splitting the majority of the puzzle gameplay off to Moonlight Museum puts Lunatea’s Veil in a position to carry forward the original game’s action elements, but Lunatea’s Veil seems uninterested in reprising the quirks from the original. Where Door to Phantomile emphasized levels that curved in on themselves, obstacles that crossed between playable planes, and enemy variety, Lunatea’s Veil hews much closer to prototypical 2D platformer elements — featureless running and jumping within the…

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  6. OutRun 2 SP

    Players familiar with the effortless gear drifting of OutRun 2 may balk at the idea that it inherits much from the team’s prior Daytona and Scud Race titles, but common DNA threads through each one. Despite first appearances, OutRun 2 relies on the same exaggerated vehicle model: a strict power band, stiff handling at high speeds that frequently understeers, and drifts that linearly drain speed until exited. In the latter case, Daytona used engine braking to initiate drifts via holding a lower…

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  7. Want to Learn Arcade Games? Start a Club!

    I’ve attended MAGFest six times now, and one of my favorite events each year are the tournaments. Regular head-to-head genres tends to monopolize the proceedings – fighting games, action puzzle games, TCGs, etc. – but they also put an emphasis on featuring less common tournament fare, including score-based games! In some cases this may be implemented through simultaneous play (a Typing of the Dead tournament I was in once was structured this way), but for others, the format allows everyone to…

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  8. Kaze no Klonoa: Moonlight Museum

    A side jaunt on the WonderSwan gave the Klonoa developers a chance to dig into the puzzle aspects of the original release, and no enemy suited their needs more than the Boomie. These bomb mice wrap up each of the primary Klonoa mechanics into a neat package: they can be carried, they squish under ceilings, they enable Klonoa’s throw-based double-jump, and they trigger interactables, all while exploding on a timer. By not disappearing upon being thrown, they additionally add a storage element…

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  9. Tetris – The Absolute: The Grandmaster 2

    The first nuance of Tetris that a new player will comprehend is the role of each piece. The unique sides of each tetromino synergizes with particular holes in the stack and affects the future stack’s shape: some flatten, others create peaks, some bridge gaps, others divide. Few Tetris variants stretch what this entails quite as far as Tetris – The Absolute: The Grandmaster 2 (lovingly referred to just as The Absolute Plus, or TAP). A Swiss Army knife piece like the T, at the drop speeds TAP…

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  10. Q+A: What Does "Arcade-y" Mean?

    Drax asks: what do you think makes something “arcadey” since that’s a label i see getting thrown around a lot

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  11. Kururin Squash

    Where Kururin Paradise poured the scrappy look of the original Kuru Kuru Kururin into a sleeker, cheerier skin, Kururin Squash completely revamps the look and feel with lush 3D backgrounds and and a focus on gentler curves. The flat-shaded cartoon interludes of Paradise give way to a puppet show aesthetic, down to curtains that open on the title card and characters printed on cardboard with articulated, flapping arms. Their non-stop gesticulating combined with the movement of the backgrounds,…

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  12. The Munchables

    A Katamari-like from the actual Katamari developers, those Now Production contractors who toiled to get Keita Takahashi’s vision off the ground.1 Munchables twists the “roll up stuff, get bigger, roll up bigger stuff” loop from Katamari into a game all about eating, where the mute, spherical protagonists chomp through waves of pirate/alien/frankenfood creations, progressively inflating after each set of meals. The character’s size is unambiguously labeled with a level number, with enemies…

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