2 hours ago · Writing · 0 comments

Everyone knows that it's not the size of the dungeon that matters, it's how you use it, so after a month of running Arden Vul I've decided to reflect about what it is doing, how it does that, and why I have been enjoying it. For context, the Weasels have thus far explored 34 rooms spread over 3 levels, found some treasure, and had only one fight with a pair of skeletal baboons. This means they've explored about 2% of the dungeon, which has around 1500 rooms - and implies that it would take around 4 and a half years to fully finish playing it if they keep up this pace, though that is faulty thinking, not every room is there to be explored. Look upon my works, ye mightyArden Vul has a lot of empty rooms, but they're not all empty. I have seen criticism of this and of the way it is written, which is fair enough, as Bryce from Ten Foot Pole says: The room of Jhentis the Ghoul is a good example of this. In the middle of a floor covered in shards of broken bottles, a strange throne of bone…

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