1 day ago · Life · 0 comments

I have written now and then about the Dreamlands - a sort of second campaign space in the Barony, where things are looser and more associative and susceptible to fairytale logic. The Dreamlands are where orcs and goblins dwell, where the Prince holds court, and where the (many) minds that have been broken by the world might rediscover a measure of peace and beauty. The trouble with this sort of thing in play is that you often don't control when your players will want to jaunt over into the second space, and this means you need two campaign spaces going at the same time, only one of which will be seeing use at any given moment. This writeup aims to address this structural problem. It lays out a dreaming procedure, some pretty dangerous encounters, and a couple of tables of architectures and encounters, for if you simply need to generate some spaces for your intrepid oneironauts to navigate. It is assumed that your players will have a good reason for wanting to enter the Dreamlands at…

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