Let’s take a look at what might be good next steps toward a game. I’d like to get to some code today. A second personality emerges from my mind, the PDP. Possible Features I wouldn’t say that we have Arcade graphics totally in hand, but between the code we’ve written here, and my perusal of the documentation and examples, I think we’re in good shape there. There are certainly many graphics stories ahead, of course, unless we really want to play with a dot in a bunch of squares. But there are many other aspects of a dungeon crawling game that we need to consider, including but not limited to … Border handling. We have a rudimentary notion of borders, enough to allow us to draw lines where borders exist, and we can tell exterior walls from interior. We still need to figure out doors, locked or unlocked, open or closed, visible or hidden. Our borders are currently zero width, which will limit what we can display. Commonly in these games, a wall cell takes up a full tile’s space. Given…
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