I have been running a weekly 5e campaign through the fun pirate isles sandbox Secrets of the Black Crag (SoBC), by Chance Dudinack. We are 23 sessions in, and I plan to write a review of SoBC when this arc wraps. But inspired by chatting with Random Ape Encounter on their outstanding prep for running this adventure, this week I give you some things I cooked up: d10 magical additions to SoBC. These additions are statted for 5e, but easy to port to OSR games. Time to pay the Joesky tax for my last post (if only to make Rise Up Comus and Knight at the Opera fight some more, that was hilarious):Flaming war axe (attunement): orichalcum battleaxe +1, flaming, sentient: “Dol’Kar”). Your standard flaming axe inhabited by a terse, serious, ancient intelligence, Dol’Kar, that absolutely DELIGHTS in fire. Any wildfire created within 60 feet of the axe is subject to its influence. It will roll a d20 to make the fire grow: assign a difficulty as you will for success, but on a natural 20 Dol’Kar…
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