Like many, I got into programming by making small games. Being a fan of RPGs, I almost immediately wanted to try and make one1, which somehow led me to discover the roguelike genre. Since I sucked at doing anything graphical, those were perfect to mess around without having to actually try and draw stuff. Over the following years, I have started and abandoned about three roguelike games2. None of those projects were ever intended to become "true" games, or to ever get finished for that matter. I found out that game design seems to interest me about as much as visual work. Rather, I was having fun implementing the various systems and trying to come up with an architecture that made some kind of sense. It's been a while since I fooled around with some pseudo-game, but lately I've been thinking of a few ideas. Trying my hand at networking. Exploring procedural generation a little more, or trying to run a simple simulation. I'm not sure what finally decided me, but one of those ideas…
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