1 hour ago · Writing · 0 comments

PC, Mac, Linux At first glance you’d assume that Uncle Lee’s Cookbook is a fairly traditional point-and-click adventure. Aesthetically it’s clearly designed to look a lot like early-’90s LucasArts, and mechanically you play it with a mouse cursor, inventory and so on. But this five-chapter game is very subtly something else. It’s–well four fifths of it at least–more of a puzzle game played as a PnC adventure. And that’s something that works splendidly well. (The other fifth? That is a traditional adventure game!) Uncle Lee is, but for the prologue, not the player character. Instead that’s Ines, his niece whom he raised, whose life seems to be mostly made up of fixing the reality-breaking mistakes her maverick scientist uncle continuously makes. This means for four out of the five chapters in Uncle Lee’s Cookbook, you’re in these fantastic little vignettes, almost like bottle-episode adventures in which you need to manipulate whichever aspect of the laws of physics Lee has broken in…

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