Quinn Brander’s Rebuilding Chicago is one of the best polyomino-placement games I’ve ever played. That’s the lede, and I will not bury it. Even moreso than its predecessor, Rebuilding Seattle — not to be confused with Raising Chicago, which I do pretty much every time I say the game’s title aloud — this is a tight, smart, and addictive approach to city-building and competitive brinkmanship. The more I play it, the more I want to keep coming back. The player boards are also where you build your district. Lest this become a comparison piece with Rebuilding Seattle, let’s nudge the parallels out of the way. Yes, this is more or less the same system. But where Seattle had some baggy Ozempic skin wrapped around its bones, Rebuilding Chicago sees Brander screwing down every edge and flap until all that remains is a taut cable that bears so much more weight than its predecessor. We begin with the usual tale. Chicago has burned down. Cow in the shed, fire fire fire, a hot time in the old town…
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