1 hour ago · Gaming · hide

This weekend I finished The Legend of Zelda: Ocarina of Time… again. As for many people around my age, the 1998 original was something of a gaming milestone. The series’ first 3D instalment, presented in the kind of free-roaming world that was a very new-feeling conceit at the time. I have very dear memories of marathon sessions making my way through that game in the winter of its release, but I’ve not played it all the way through since. I did play some of the 2011 version for the Nintendo 3DS, and I toyed it with again when it was added to Nintendo Classics in 2021. Those experiences were marked by both the strong pull of nostalgia, and the inescapable fact that game graphics (and, to a lesser extent, mechanics) have evolved a lot in the intervening years. So, it took a full ground-up remake of the title to get me hooked all over again. And, after ~20 hours of galavanting around Hyrule, meeting old friends, completing dungeons, collecting gold spiders and ultimately defeating the…

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