Why copying badly named assets can freeze Unreal 0 ▲ Larst Of Us 41 minutes ago · 5 min read1053 words · Tech · hide Recently I found myself setting up another test project for some potential editor startup optimizations (if you follow my blog for while now this part probably doesn’t surprise you). For this, I repeatedly duplicated a bunch of small assets in the same folder, because I wanted to see the potential impact of pure asset count on the editor start. But, to my surprise, even before I restarted the editor, performance issues started to show up: Duplicating the assets became slower and slower, the more assets I duplicated at once. While duplicating a handful of assets wouldn’t even take a second, copying hundreds of assets would take multiple seconds. When copying 1000 assets, the editor froze for half a minute! Half a minute to copy a bare megabyte of data? That’s a copy speed of 30 kb/s, my first dial-up internet connection was faster than that. And I just want to copy data locally! Of course there’s always some overhead when copying a lot of smaller files, but even copying the files via… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town