Hubris, Bluffing, and Large Numbers: Exploring Push Your Luck 0 ▲ enceledean 54 minutes ago · Gaming · hide My Roguelike Celebration 2026 talk recording is now live! This was kind of a weird one for me, I pitched a talk on push your luck games and then embarked on a large and still unannounced design project that pushed my brain and design thinking in all sorts of different ways. When I came back to the talk I felt like I wanted to take it in a different direction than my original intent, and honestly I think it's a lot better for it. The talk is about nominally push your luck, and I think through three games (Blackjack, Skull, Can't Stop) that I feel exemplify certain 'flavors' of push your luck. These flavors come down to how the player experiences uncertainty in those games. With that in mind I turn to how lots of other games exhibit those kinds of uncertainties in all sorts of different ways, and give rise to the feeling that push your luck is in a lot more places than is typically discussed. I hope it's helpful or enjoyable! Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town