A Modified Sorcery for OpenQuest 3e 0 ▲ The Foot of Blue Mountain 1 hour ago · 9 min read1872 words · Gaming · hide IntroductionI ran a game of OQ3e recently and used the following sorcery system in place of the one presented in the core rules. Here it is, basically as it was used during play. The rules are vague and conversational because the goal is to use them to aid in conversation and adjudication of magic. Balance changes are forthcoming. The RulesSorcerers are unique in the City of Blip, capable of performing wicked feats of powerful magic. The following is a summary of what a Sorcerer can do. More concrete rules for topics like the specifics of Sorcery and Magic Item Creation will follow. Sorcerers can sense spells, sorceries, and enchantments nearby (within about 10m for large effects and 3m for subtle ones). They can roll their sorcery skill to discern more specific details about the magic in question. They can also use this sense to detect living creatures and read their emotions. Sorcerers of a particularly potent ability are easily detected by all other sorcerers nearby (though these… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town