53 minutes ago · 12 min read2437 words · Gaming · hide

Nintendo’s WiiWare service, introduced worldwide at various points in 2008, was not without its problems. The requirement for a specific number of sales before Nintendo paid out to developers was odd, and there were constant stories about issues with the certification process. Former Rare developer and founder of Zoonami Martin Hollis felt that Nintendo wasn’t doing enough to promote the digital download service, even if it did have clear promise — especially for smaller teams. Nintendo, for all its innovation, was never quick on the uptake with online services, and despite neither Microsoft nor Sony immediately hitting the ground running with digital downloads and digital storefronts, the Big N still felt well behind. Nintendo’s cautious, slow-moving approach worked well for getting emulation just right on Virtual Console; it was a little rougher when it came to WiiWare. Again, though, this was all new. Steam was only introduced in 2004, you know, this was all early days.Games…

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