42 minutes ago · 5 min read1049 words · Gaming · hide

Whenever I open up the box for Hoshi no Kirby, known in some parts of the world as Kirby’s Adventure, a large sticker falls out. As old and slightly tatty as it now is, seeing this perpetually unused extra always makes me smile. It’s a little treat just for me—and the first of so very many. When I boot up the cart I’m not greeted by company logos or simple storytelling but instead given a brief demonstration on how to draw the game’s bubblegum-pink hero for myself. It’s a phenomenally generous, welcoming act. Right from the start Kirby belongs entirely to whoever wants to play with him. I’m invited to take him away and make him my own in return for no more effort than deciding to turn the game on. The title screen that follows comes and goes in the blink of an eye, because not even the game wants to waste a single moment standing idle when it could be doing something fun instead. The game would much rather spend that time showing me all the different ways I can play with Kirby, from…

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