strafefox on pixel art in the 8 and 16-bit eras 0 ▲ Distant Arcade 32 minutes ago · Gaming · hide Everyone talks about hyper realistic graphics and the need to push their expensive GPUs to their limits but before the 3D era truly took off, we had 8-bit and 16-bit pixel art and artists with lots of creativity and a few megabytes to execute them. strafefox looked at how artists and designers did it, not only on consoles but also arcade cabinets. Featured games include Ghosts ‘n Goblins, Fantasy Zone, Mega Man, Street Fighter, Ecco the Dolphin, and Moonwalker. Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town