38 minutes ago · Gaming · hide

*With apologies to Tom Francis. Written with His Majesty the Worm in mind. For all spells, you cannot bring another creature, but your gear and what you are holding travels alongside you. Rhoumin's Slithering RushComponent: A rotting snakeskin, emblazoned with geometric patterns that almost look like script. Pick a room on the map (in the Crawl Phase) or zone in view (in the Challenge Phase). You go there so long as there is no physical obstacle (like a door, wall, or sheet of ice) blocking you. If there is a physical obstacle between you and your destination, take one Wound per room/zone you would have traveled, don't move, and draw on the Maleficence of the Wastes table. Atabexa's Grinning SwitchComponent: A dramaturge's porcelain mask which pulsates in the hand. Swap locations with a visible creature of roughly equivalent size to yourself. You may spend one additional Resolve to learn if there are any valid targets in an adjacent room of your choice. You may spend as much Resolve…

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