Sportsman class for old-school D&D 0 ▲ Grove of the Gourd Dwarf 2 hours ago · Gaming · hide HP as Fighter +1 AB as Cleric 9 AC Throwing weapons +1 Moves at 240' Can only use club and javelin Homerun: Once per L2 Spell as per Wizard a Sportsman can make an attack roll to deflect a projectile and knock it back Knows Ball: Once during the campaign, a Sportsman can understand something by asking the referee. Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town