Deus Ex 0 ▲ The Digital Antiquarian 1 hour ago · 33 min read6698 words · Gaming · hide This article tells part of the story of Warren Spector. A slight shift of focus, and the future could still turn out like Deus Ex after all… — Deus Ex lead writer Sheldon Pacotti, speaking in 2014 The reviews that greeted Ion Storm’s Deus Ex upon its release in June of 2000 ranged along a continuum from cautiously to wildly positive. Computer Gaming World, the Gray Lady of the hobby, came with one of the most nuanced takes. Reviewer Thierry Nguyen spoke of “loving” the game in the abstract, but lamented “deep flaws that sometimes frustrated me, as they detracted from its ambitious design”; these included performance issues, poor artificial intelligence on the part of the enemies, and a sense of contrivance that clung to some of the environments and plot points. The excitable lads at Australia’s PC Powerplay, on the other hand, placed no such qualifiers on their declaration of love for Deus Ex. In a special feature published when the game was not yet three months old, they declared it… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town