1 hour ago · 18 min read3559 words · Gaming · hide

Eiichiro Sasaki had wanted to make a point-and-click adventure game since joining Capcom back in 1996. Instead, he worked on arcade games like Star Gladiator and Tech Romancer, then ended up in the planner role for Dreamcast fighting games like Power Stone 2 and Project Justice before sitting in the director’s chair for Resident Evil Outbreak. In the time in between Sasaki joining Capcom and 2007, when Zack & Wiki: Quest for Barbaros’ Treasure released on the Wii, point-and-click adventure games had gone from a regular release occurrence on PC (with the occasional console port) to vanishing into the old-school ether. For reference, LucasArts’ final adventure game, Escape from Monkey Island, had released seven years and two console cycles earlier: Nintendo was still making games for the Nintendo 64 then, Sega was still in the hardware business, and the Playstation 2 had only just released earlier that year. Much had changed in the better part of a decade.Sasaki would have the…

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