1 hour ago · 6 min read1185 words · Tech · hide

Twisted was originally the network component of a text-based role-playing game engine. In the late 90s when it was first developed, the idea of a video game being able to send you actual emails and instant messages1 seemed pretty neat, rather than the valence that it would have today (nightmare). We never ended up making an actual game, so we eventually removed the “game engine” piece, and just kept the protocol implementations of the email and the AOL Instant Messenger, and the DNS and eventually SSH and so on. The residual pieces of that project have not seen maintenance for a decade. So it’s not really a way to make a text-based game any more. Then, Twisted was the premier longest-lived and best-maintained event-driven I/O library for Python. If you wanted to make high-performance servers, it was the best and most obvious way to do it. Even if it still acquits itself relatively well in this regard, its claim to fame, and to indispensability, has been somewhat obviated by the…

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