1 hour ago · Gaming · hide

This is a twofer - both myself and the in-house testing team - our thoughts for the Player Advice Blogwagon. In-house test team thought a bit and suggested the following: 1. Do not run off doing your own thing. "Don't split the party" is not just a safety measure, it lets more people get more done because the single 'camera' of the DM's attention can play upon more folk at once if everyone sticks together. 2. Avoid "That's not what my character would do" - find a way that makes sense in character for your character to join in or go along with whatever everyone else wants to go do 3. Particularly for one-shots, help the DM by heeding the call to adventure - or "Bite Hooks". For myself, I had some additional thoughts; the first two I made before in On making your game flow: Avoid re-work - as a player when your turn comes up, be ready to roll. There is a continuum of actions anyone can take to make it easier to do the things you do a lot. The simplest is book-marking the pages of rules…

Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town