1 hour ago · 6 min read1107 words · Gaming · hide

I've written about Impairing in Mythic Bastionland, but what's the plan with this tricky little mechanic in Intergalactic? Well first let's go back to the start.Impaired was born in Into the Odd as a catchall mechanism to make somebody's attacks worse, reducing their attack to a mere d4 damage. Its opposite was Enhanced, which increases the attack to d12 damage. There are a few key points that make it a good fit for Into the Odd:Attackers generally roll a single die in combat, with most weapons sitting between d6 and d10. Even a pair of swords gets mashed together into a single d8. Altering the size of this die is an easy, tangible thing to understand. Every attack contributes to the damage, so even if you roll a 1 or 2 on your Impaired d4, you're still chipping away. Even if Impaired, a group of attackers ganging up on a single target can do serious damage. Impaired is framed as something that can be applied situationally, not something that you can reliably impose on an enemy. It's…

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