More Fun Tidbits about the Ocarina of Time Remake 0 ▲ Max Frequency 33 minutes ago · Gaming · hide The last two parts of the "Ask the Developer" interview series went up today and these are my favorite tidbits. Aonuma: That makes exploration much more exciting, but since there were places where we preferred players not to jump, the auto-jump system was, in some ways, convenient from a development standpoint. If you remove that restriction and make it possible to jump anywhere, you need to anticipate all kinds of player behavior and make corresponding adjustments to the environment. So, at first, we were like, 'Are we sure about this?' (Laughs) So, even a single change can instantly increase the number of things that need to be reviewed. I just picture the devs watching speedrunner footage and debating giving those mad lads the power of jumping on command. Taguchi: For the bosses, we also struggled quite a lot in the early stages of development to decide where to draw the line in terms of what to change and what not to. For example, Gohma, the first boss players encounter, can only… Commenting on Bubbles has been removed. Why? If you want to talk about this post, write to the author, use the comments on their blog if it has them, or reply with a "RE:" post on your own blog. Suggestions? feedback@bubbles.town