1 hour ago · 21 min read4274 words · Tech · hide · 0 comments

Android gaming handhelds have reached a point where the software surrounding the games can be every bit as carefully considered as the hardware itself. You can have a beautiful frontend, complete with custom artwork, music, animations and everything else that makes browsing a game library enjoyable, but a convincing console-like experience involves more than just a good-looking home screen. It's also in the smaller interactions: what happens when you press the Home button, how running games are handled, and how easily you can move from one title to another. None of these things necessarily presents a problem on Android, but making them feel like parts of a single, cohesive system is a different challenge.It's something the team behind Cocoon has been working to address for quite some time. When I previously spoke with Moth, lnkd and Anti about their work, a recurring ambition was to make Cocoon feel less like an application running on Android and more like the native interface of a…

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