To Boldly Shuffle 0 ▲ SPACE-BIFF! 1 hour ago · 7 min read1334 words · Gaming · hide · 0 comments Ah, Captain’s Chair. I’ve already logged my appreciation of Nigel Buckle and Dávid Turczi’s remapping of Imperium into the Star Trek universe. Like that series, now sadly defunct thanks to the shuttering of the board-gaming side of Osprey Games, this is an information-dense deck-builder that absolutely revels in its moreishness. Quite literally. It features more icons, more decks, and more chrome-laden rules per cubic micron than any other deck-builder I can recall. Now there’s a second-wave box, To Boldly Go. If you’ve played the original, you know what to expect. Seriously, newcomers can just read my previous review. Kirk out here Kirking. I really wasn’t bluffing. I’m not about to spill anything new. OR AM I? Look at me, playing like Q. For the most part, To Boldly Go repeats the accomplishments of that original set, featuring six new captains who can either be commanded in one of the game’s default duels or faced as an opponent in the (excellent) solitaire mode. As with Imperium,… No comments yet. Log in to reply on the Fediverse. Comments will appear here.