Scores are the Least Interesting part of Blades in the Dark 0 ▲ To Be Resolved 1 hour ago · 6 min read1132 words · Gaming · hide · 0 comments If you strike up a conversation with someone online and Blades in the Dark (or one of its Forged in the Dark successors) comes up, you can buckle in to hear all about their favorite heist. You'll never believe the flashback that they invoked to bust the job wide open and make out with more loot than they could carry. If you've never played the game, or you've only played one-shots, you might walk away from the conversation thinking "boy howdy, that sure does sound kind of loosey goosey. But they really picked up and played and had a hoot!" It's really fun to talk about the heists in Blades. They are a great chance to flex your creativity in media res without spending dead air on discord calls looking at the map of a manor and assembling a perfect plan in your heads. When they go well, your crew is richer, more influential, and maybe just stressed out enough to do some ghost opium on the pier, or whatever other weird steampunk vice you've picked for yourself. When they go poorly, you… No comments yet. Log in to reply on the Fediverse. Comments will appear here.