3 hours ago · Tech · hide · 0 comments

I have released Outpost for the ZX Spectrum 48k! I started working on this game in April 2021 or, at least, that was my first commit in the repo. It is likely that I started bootstrapping and working on some ideas a bit before that. And it is 2026, so what happened? When I made Brick Rick: Graveyard Shift for the ZX Spectrum 128k I wrote my own library from scratch, and all the sprite routines required a lot of learning. And learning sometimes requires writing stuff that you end not using. When I finished that project I had a lot of code that I didn’t need for a 128k game. Those unused sprite routines supported coloured sprites, because masks take time, and… why not? I fancied a type of game that was reminiscent of those early 48k games (I even added an effect when the enemies spawn), and it made a lot of sense for a 48k game. It felt right. There is also a bit of history here, because my latest 48k game was Castaway, that used a different compiler and a sprite library by a third…

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