Teaching Skeletons Checkers 0 ▲ AMONG CATS AND BOOKS 1 hour ago · Gaming · hide · 0 comments DOLMENWOLVES - WEDNESDAY #2-3 The group was still in Oistace Ard's tomb. Curlip was helping to reassemble Wym, the talking skeleton they'd freed last time. Apparently he'd ended up in the spider's web after losing a bet with his skeleton friends. Then they heard panicked shouting from down the hall. The spider they'd chased off last time had run straight into the three remaining skeleton guards. Guillem and Curlip scared it off again. The guards seemed more interested in gambling than actually guarding the place. Snerd lost several games of dice against them and even taught them checkers. Tom provided some music on his flute. Further in they found a young girl hiding in a barrel, whom they coaxed out with a sandwich. Her name was Marn, but her friends called her Rootmouse. She had stumbled upon the barrow entrance that morning and decided to explore, but got scared by the spiders and skeletons. Crispin made her a Promise to take her on an adventure and bring her safely home.… No comments yet. Log in to reply on the Fediverse. Comments will appear here.