Decompiling games with AI: Virtueel Zoetermeer 0 ▲ Bouke van der Bijl 2 days ago · Tech · hide · 0 comments I’m completely captivated by AI-assisted game decompilations. The way these projects work is by taking a game, running a disassembly tool on it and then writing the equivalent the source code until the compiled code matches the binary. In the past (i.e. one year ago) this would involve a lot of manual labor, for example Paper Mario was completely done by hand. Once this byte-matching decompilation is done, you end up with source code that can then be inspected and modified to fix bugs, add support for modern hardware or to port it to different platforms. People are doing all sorts of creative things with it like getting Halo to run in the browser or turning Call of Duty maps into Tony Hawk Pro Skater levels, just search online for it. All this hard work can be sped up a lot with AI: this is the kind of task that LLMs are really good at because you have a clear test case (does compiling this code match this machine code?) and you can split up the work into subtasks, with agents… No comments yet. Log in to reply on the Fediverse. Comments will appear here.