1 hour ago · 6 min read1210 words · Gaming · hide · 0 comments

Originally Published June 20th, 2000 This is how you write a supplement. Why? Well, for starters, what makes a good supplement? First off, the book should be good enough that you want to buy it – but the underlying system should have been designed well enough that you don’t need to buy it. In other words, the supplement should live up to it’s name: It should supplement the gaming process, and not be an integrally necessary piece of it. Second, the book should contain a wealth of background information and source material. By the time I finish reading a supplement on, for example, a “guys-with-cars and girls-with-guns in a cops and robbers game”, I should know everything I ever wanted to know about cars, guns, and the men and women who use them to catch crooks and rob things. Finally, the supplement should work by itself, but also work in synthesis with the other supplements for a game. In other words, I should be able to pick up Hot Rods and Gun Bunnies and be able to use the book…

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