thirty questions for sandbox campaigns 0 ▲ AMONG CATS AND BOOKS 1 hour ago · 6 min read1156 words · Life · hide · 0 comments Josh has revived the popular twenty quick questions for your campaign from so many years ago. The original was concerned with setting information that players actually care about rather than elaborate worldbuilding that doesn't matter. The new one is explicitly concerned with what players need to know about a setting when they begin playing. So, anyway, player driven fantasy sandbox campaigns can be hard to kick off. If players are supposed to come up with their own plans, what the fuck do they need to know to do that? Here are thirty (YES I EXPANDED IT I DON'T CARE) questions about how the world works and what players can do in it. Fill them out and give the answers to your players as a handout. Here we go. How do we discover places worth exploring around here? What places do people travel great distances to visit? Where do we go for a meal, a bed, and some good company? Who else is out there exploring dangerous places? What are people fighting over around here? How do we stock up… No comments yet. Log in to reply on the Fediverse. Comments will appear here.