47 minutes ago · 7 min read1365 words · Gaming · hide · 0 comments

Journey into Danger United KingdomICL (developer and publisher) Released 1981 for ZX81, 1982 for ZX SpectrumRejected for: No character development Journey into Danger is a simple proto-RPG released as part of ICL's Super Programs 6. It has no backstory, no character creation, no character development, no attributes, no tactics, and no goal other than to earn points. I just earned points. The player character (an asterisk) is released into a single-screen maze with a clearly marked entrance and exit. The maze has a fixed configuration but a random distribution of treasures, traps, and monsters, all invisible until the asterisk enters their squares. The player's goal is to get to the exit with as high a score as possible, which includes treasure and slain monsters. He has to get out before the time counter, which starts at 500 moves, reaches 0. The only real choice in the game. The player's only choice to make, other than the route through the maze, is whether to (F)ight or (R)un from…

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