Hex by Hex 0 ▲ Hilander RPGs 6 days ago · Gaming · hide · 0 comments I've been enjoying the hex-crawl, and, especially for Songs Unsung, wanted a procedure for generating a suitable adventuring region. Notably, the process is best if it starts with a strong idea, a palette, and then grows from that palette using procedural tools, random table results, and a healthy dose of sleight of hand. I.e. use the tables and tools here to inspire you and fill in blanks, but do not feel beholden to them. 1. Gather the PaletteBrainstorm six thematic words that describe key elements of the adventuring region you are building. Pick quickly. Favor weird over common. Write a dozen and choose the best 6. For example: Drake Riders Fungal Forests Subterranean Folk Tyranny Fractured Reality Ancient Machines Consider your list. Imagine how your elements interact. What does life look like in this area for an average person? A ruler? Don't get too worried about these. If you've been staring at the list for hours (or a week) it's time to move on. 2. Draft Key ConflictsDescribe… No comments yet. Log in to reply on the Fediverse. Comments will appear here.