After/Over/Under 0 ▲ a wandering mind (edmo's blog) 2 hours ago · 6 min read1260 words · Gaming · hide · 0 comments Much has been written about Over/Under, what it was and how it worked, what happened and who was there. So I’ll spare you a repeat. This retrospective is about what it meant to me. Someone smarter than me called Over/Under “RPG Woodstock” and I think that’s right. It was a month long festival of improvised free Live Text Roleplaying backed by the ever present (occasionally realised) threat of a wargame; it was mass delusion, hysteria, dogs and cats living together, the fruitful clash and collaboration of distinct cultures of play - OSR, LARP, storygames, MUD, and “what the hell even is this?” - and it was a great leveller where a nobody gamer like me could suddenly find themselves roleplaying a high stakes scene with a luminary of indie tabletop RPGs, with no idea where we’d go next. The one way I’ll disagree with some of the other takes on O/U out there is that it can’t happen twice. A big part of what made the game so miraculous was that most of us didn’t know what we were doing,… No comments yet. Log in to reply on the Fediverse. Comments will appear here.