BazelCon 2026 recap 0 ▲ Julio Merino's corner on Julio Merino (jmmv.dev) 3 hours ago · Tech · hide · 0 comments We are right in the middle of fall, and that means BazelCon 2026 just took place. This time around it was hosted in Amsterdam and spanned three days: one day of tutorials and an overlapping Buildbarn meetup that I wasn’t aware of, and two days of main-conference talks and events. And as the event is behind us, it’s time for the now-traditional recap. What follows is a recollection of my notes arranged by topic and intermixed with my own commentary and thoughts. Some sections and topics are more detailed than others because in some cases I didn’t have a seat and couldn’t type enough, and in others I got distracted in the hallways chatting with people. Speaking of people, several of you approached me to praise previous editions of these recaps, so I now feel obliged to write another one. Thanks for the kind comments! As we will see, “scale” was a central theme of the conference: AI is multiplying concurrent builds and tests, artifacts and graphs are growing at an accelerated pace due to… No comments yet. Log in to reply on the Fediverse. Comments will appear here.