2 hours ago · Tech · hide · 0 comments

So in case you missed the news from my last blog post (I haven’t exactly made it to the cover of Newsweek), I have released a demo for my space based autobattler Ridiculous Space Battles. You can grab the demo from here. In the run-up to release I knew a bunch of players had said they really don’t like the idea of grid-based movement, which marked a change from Gratuitous Space Battles, but I thought people would be won over when they tried it… Anyway, to cut a long story short, almost everyone disliked it when they tried it :D. And I am not immune to persuasion from players, so I decided, with less than a month to go before the game goes into Early Access to just do the sensible thing and totally redesign the entire movement system :D. A lot of it is already done, checked in and updated, so the current demo has the new movement code in. It is still missing ‘Keep Moving’, ‘Escort’ and ‘Formation orders’, but ‘Keep Moving’ is already done and tested, and I’ll work on the others over…

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