2 hours ago · Culture · hide · 0 comments

This is a response to Paolo Pedercini (MolleIndustria)'s blog post explaining his usage of AI in his game, Future? No Thanks! I, like others, was incredibly disappointed to read this from a developer who I have, in the past, looked up to as a politically astute gamemaker. I think this post is founded on a left-conservative political error that often comes up in these sort of discussions. It is the sort of error that I would not expect from a developer who, in the past, has demonstrated a keen understanding of the nature of capitalism and the necessity of socialist/communist advancement on a global scale. Pedercini's post relies on three major assumptions: LLMs are a natural evolution of production tools LLMs are more productive than previous production tools LLM technologies are, at their heart, politically neutral If you take the above as the foundation of your argument, then of course Paolo's argument follows — that there is a sort of rustic nobility in avoiding generative AI, but…

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