Blood Quest (1983) 0 ▲ Renga in Blue 1 hour ago · 14 min read2852 words · Gaming · hide · 0 comments With today’s game, due to unique circumstances, I’m going to pull out a review first. Specifically, one from the November/December 1983 issue of Softline. Quoting directly: There are adventures, and there are adventures, and then there are adventures. And after them, there’s this. It’s Blood Quest. It’s new. It’s now. It’s happening. It rages. It melts. It burns. It’s free verse. It’s beyond description. It’s the last word in graphic adventuring. This game has everything, and consequently it’s aimed directly at the adventure gamer who is tired of playing adventures. It is best approached with a completely open mind, and from the rear. A similar tone continues to the end, which made me suspect something odd was going on. But after a few days of playing Blood Quest, you won’t even be thinking of trying to sleep. You won’t even be thinking. It isn’t often that one comes across something totally original. Perhaps, someday, someone will. AC AC is “Andrew Christie”, the head game writer for… No comments yet. Log in to reply on the Fediverse. Comments will appear here.