RISC Calculus 0 ▲ Sophistry 2 hours ago · 11 min read2210 words · Gaming · hide · 0 comments So Pat posted the following a while ago: the recurring complaint about throw loops in SF2-SF6 makes me wonder: has anyone ever complained about RISC in a similar way? RISC kind of has a similar effect on repeated blocking and throws, but with a far more explosive and situational payoff. — Smokage of the Burning Leaf (@pattheflip.bsky.social) 10 Sept 2026 20:24 In thinking about the question, I realized RISC falls into a category of things that I really enjoy in games, but that many (claim to) dislike: mechanics that temper the otherwise "obvious" solutions to problems with a scaling risk factor. Guilty Gear's RISC is a really obvious example of this (I mean, it's called risk lol), and while it takes a bit of getting used to, Pat's own articulation of Guilty Gear's defensive mechanics — including RISC — as "If you’re blocking, you’re losing" is a good summary. Guilty Gear is designed to reward decisive, deliberate action, and in order to do so, it necessarily punishes lethargic play.… No comments yet. Log in to reply on the Fediverse. Comments will appear here.