d20 Fishing Table 0 ▲ Whose Measure God Could Not Take 1 hour ago · Life · hide · 0 comments Roll a d20, rounding down for repeats if the catch is no longer available.1. Nothing bites2. Trout3. Mackerel4. Carp5. Old branch6. Salmon7. Old boot8. Giant Catfish. Take 1d6 damage or get pulled into the water. If you hold strong, take another 1d6 damage to drag it onto the bank.9. Doppelschwimmer. Seems like a prize bass, but then goes pale, grows legs, and attacks. Stats as doppelganger, but can only do aquatic forms.10. Electric eel! Has a deadly shock that can show your skeleton11. Samakat Allaena. Stout fish whose scale patterns seem to spell out an unreadable message— they are explosive runes.12. Freshwater ray. If brought close, save vs rays at +2 or suffer a deadly sting to the chest13. Scrimshawed human skull. Contains the spells Water walking and Passwall, but within hides a venomous sea urchin— save or contract octopodanthropy.14. +1 pike. Upon catching, suffer 2d6 damage or be pulled into the water. (Stats as giant fish, but +1 to hit and damage). If the pike is… No comments yet. Log in to reply on the Fediverse. Comments will appear here.