2 hours ago · Gaming · hide · 0 comments

I just concluded a play-by-post play-through of the The Iron Coral by Chris McDowall. We played the first floor in the second edition of the rules (the first edition entailed only this first floor) and kicked things off with the players in a boat towards the iron coral. The initial setup is very flavorful and eerie and it was easy enough to draw the players into the world. The dungeon itself has a very high encounter frequency and an interesting encounter table that keeps things in motion and reliably created a dynamic dungeon feel for our group. Monsters felt new and interesting to interact with (screaming balloon creatures!) and room descriptions despite being VERY terse pushed my imagination into the right direction to give interesting descriptions and decision setups to the players. However, the dungeon is very sparse of "answers" for lack of a better term: finding out what happened or what the iron coral is, is pretty much left to the interpretation of the players and the GM.…

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