2 hours ago · Gaming · hide · 0 comments

I was a big fan of Sokpop's previous games - they used to release a very small game every single month. Some of them, like Stacklands, ended up becoming full-sized titles. Their output was proof, I suppose, that you can constantly make loads of games on a fast schedule without AI if you are disciplined about reusing your resources. You can see their Steam developer page here. I think playing a lot of their games in a row can teach you a ton about scoping projects and reusing stuff. It's pretty cool! However, they understandably quit moving at this breakneck speed at some point. The last few years have much fewer games, and in 2026 they've only released two. One, Mistlward, I didn't like very much - I bounced off it pretty quick. The next, Grail, is an online asynchronous multiplayer deckbuilding game where the deck engine is really all you control. The cards play themselves automatically one after the other from a shuffled stack. I play a lot of deckbuilders, none particularly well.…

No comments yet. Log in to reply on the Fediverse. Comments will appear here.